我試圖與SDL的應用程序,我想我的窗口上添加一個圖標,但我編譯時出現此錯誤:「IMG_Load」在此範圍SDL未聲明2
error: ‘IMG_Load’ was not declared in this scope
SDL_Surface * icon_surface = IMG_Load(icon);
^
我'使用的cmake 和使爲編譯,這裏是的CMakeLists.txt
cmake_minimum_required (VERSION 2.6)
set(PROJECT_NAME "Engine")
project (${PROJECT_NAME})
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c++0x")
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
MESSAGE("64 bits compiler detected")
SET(EX_PLATFORM 64)
SET(EX_PLATFORM_NAME "x64")
SET(EXECUTABLE_NAME ${PROJECT_NAME}-x64)
else(CMAKE_SIZEOF_VOID_P EQUAL 8)
MESSAGE("32 bits compiler detected")
SET(EX_PLATFORM 32)
SET(EX_PLATFORM_NAME "x86")
SET(EXECUTABLE_NAME ${PROJECT_NAME}-x86)
endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
# The executable file will be generate in the bin/ directory
set(EXECUTABLE_OUTPUT_PATH bin/${CMAKE_BUILD_TYPE})
# All .h files are in the include/ directory
include_directories(
../include/
)
# All .cpp files are in the src/ directory
file(
GLOB_RECURSE
SOURCE_FILES
../src/*
)
add_executable(
${EXECUTABLE_NAME}
${HEADER_FILES}
${SOURCE_FILES}
)
target_link_libraries(
${EXECUTABLE_NAME}
GL
GLEW
SDL2
)
這裏的的main.cpp
#include <stdio.h>
#include <stdlib.h>
#include <GL/glew.h>
#include <SDL2/SDL.h>
#include <glm/glm.hpp>
using namespace glm;
using namespace std;
SDL_Window * CreateWindow(
const char * title,
int x,
int y,
int w,
int h,
Uint32 flags,
const char * icon
);
SDL_Renderer * CreateRenderer(
SDL_Window * window,
Uint32 flags,
int r,
int g,
int b
);
void Init(Uint32 flags);
int main(void)
{
Init(SDL_INIT_EVERYTHING);
SDL_Window * window = CreateWindow("Prism", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, /*SDL_WINDOW_FULLSCREEN_DESKTOP*/ SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL, "../../assets/icon.png");
SDL_Renderer * renderer = CreateRenderer(window, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC, 0, 0, 0);
bool end = false;
SDL_Event events;
while(!end) {
SDL_WaitEvent(&events);
if(events.window.event == SDL_WINDOWEVENT_CLOSE)
end = true;
SDL_RenderClear(renderer); // On nettoie l'écran
SDL_RenderPresent(renderer); // Et on effectue le rendu
}
SDL_DestroyWindow(window);
SDL_Quit();
return(EXIT_SUCCESS);
}
void Init(Uint32 flags){
if(SDL_Init(flags) < 0){
printf("Erreur lors de l'initialisation de la SDL : %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
}
SDL_Window * CreateWindow(const char * title, int x, int y, int w, int h, Uint32 flags, const char * icon)
{
SDL_Window * window = SDL_CreateWindow(title, x, y, w, h, flags);
if(window == NULL){
printf("Erreur lors de la création de la fenêtre : %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
SDL_Surface * icon_surface = IMG_Load(icon);
if(icon_surface == NULL){
printf("Erreur lors de la récupération de l'icone : %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
SDL_SetWindowIcon(window, icon_surface);
SDL_FreeSurface(icon_surface);
SDL_ShowCursor(SDL_DISABLE);
return window;
}
SDL_Renderer * CreateRenderer(SDL_Window * window, Uint32 flags, int r, int g, int b)
{
SDL_Renderer * renderer = SDL_CreateRenderer(window, -1, flags);
if(renderer == NULL){
printf("Erreur lors de la création du renderer : %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
if(SDL_SetRenderDrawColor(renderer, r, g, b, 255) < 0){
printf("Erreur lors de la modification de la couleur de fond du renderer : %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
return renderer;
}
我嘗試添加SDL_image.h在包括目錄,但我得到一個錯誤,因爲編譯器不能找到在SDL_image.h指定的SDL.h ...
感謝您的幫助!
Nope無法正常工作......編譯器無法找到它......我嘗試修改所有包含在** SDL_image.h **中的'#include「SDL.h」''#'include'但我得到另一個錯誤 –
LittleStrongMind
@LittleStrongMind請勿更改'SDL_image.h'。改變'main.cpp'。 'SDL.h'和'SDL_image.h'應該在同一個文件夾中,所以'SDL_image.h'在包含'SDL.h'而不是'SDL/SDL.h'中是正確的。 –
我試圖改變我的文件夾的組織方式和'CMakeLists。 txt'以避免使用分發版上安裝的庫,我會在幾分鐘內測試您的解決方案。 – LittleStrongMind