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試圖與BGL啓動,這意味着我開始有很多類型定義的:C++的typedef要求::類型
#include <iostream> //std::cin, std::cout
#include <tuple> //std::tie
#include <boost/graph/graph_traits.hpp>
#include <boost/graph/adjacency_list.hpp>
using namespace boost;
typedef adjacency_list<vecS,vecS,undirectedS,no_property,property<edge_weight_t,int> > Graph;
typedef graph_traits<Graph> Traits;
typedef Traits::vertex_descriptor Vertex;
typedef Traits::edge_descriptor Edge;
typedef property_map<Graph, edge_weight_t>::type EdgeWeightMap; //::type necessary (why?)
int main(int argc, char* argv[]){
int n = ...;
Graph g(n);
EdgeWeightMap weight_of;
Edge e;
bool success;
int s,t,w;
std::cin >> s >> t >> w;
tie(e,success) = add_edge(s,t,g);
if(success)weight_of[e] = w;
}
,我想知道爲什麼剛剛在的typedef EdgeWeightMap
的::type
是必要的。如果我忽略它,我得到
error: no match for ‘operator[]’ (operand types are
‘EdgeWeightMap {aka boost::property_map<boost::adjacency_list<boost::vecS, boost::vecS, boost::undirectedS, boost::no_property, boost::property<boost::edge_weight_t, int> >, boost::edge_weight_t>}’
and
‘Edge {aka boost::detail::edge_desc_impl<boost::undirected_tag, unsigned int>}’
) weight_of[e] = w;
(很抱歉的格式,該類型定義<
和>
似乎與塊引用來干擾)
事實上,當我嘗試
EdgeWeightMap weight_of = get(edge_weight,g);
我得到一個
error: conversion from
‘boost::detail::adj_list_any_edge_pmap::bind_<boost::adjacency_list<boost::vecS, boost::vecS, boost::undirectedS, boost::no_property, boost::property<boost::edge_weight_t, int> >, boost::property<boost::edge_weight_t, int>, boost::edge_weight_t>::type {aka boost::adj_list_edge_property_map<boost::undirected_tag, int, int&, unsigned int, boost::property<boost::edge_weight_t, int>, boost::edge_weight_t>}’
to non-scalar type
‘EdgeWeightMap {aka boost::property_map<boost::adjacency_list<boost::vecS, boost::vecS, boost::undirectedS, boost::no_property, boost::property<boost::edge_weight_t, int> >, boost::edge_weight_t>}’
requested EdgeWeightMap weight_of = get(edge_weight,g);
現在,我可以看到這些不同類型的,我不明白的是爲什麼他們不同。因爲我喜歡避免意外,有人請告訴我什麼時候::type
是必需的,什麼時候不能使用?