我想使用webworkers渲染動畫mandelbrot zoomer的幀的部分,因爲涉及到很多計算,並且因爲這可以很容易地在塊中拆分,所以應該是理想的並行處理的情況。Webworker帆布性能可怕
但是無論我嘗試什麼,我都沒有得到任何性能,以換取額外的CPU工人使用。與非工作者版本相比,Chrome中的基準測試速度稍慢,但在Firefox中速度要慢得多。
我的猜測是,將圖像數據傳輸給網絡工作人員非常昂貴,我嘗試接收原始數據並使用它來渲染幀,但結果非常相似。我不認爲這是向工作人員發送和接收圖像數據的理想方式(事實上,我只需要接收它,但我無法在工作人員中創建可直接用於畫布的緩衝區) 。因此,在發送任何大量數據的過程中都會產生真正的瓶頸。
親愛的stackoverflow,請幫我回答這兩個問題:我在這裏做錯了什麼,什麼可以改善?
演示可以找到here工作人員,並參考jsfiddle非工人版本。
代碼如下:
"use strict";
/*global $*/
$(function() {
var mandelbrot = new Mandelbrot();
});
var Mandelbrot = function() {
// set some values
this.width = 500;
this.height = 500;
this.x_center = -1.407566731001088;
this.y_center = 2.741525895538953e-10;
this.iterations = 250;
this.escape = 4,
this.zoom = 10;
this.count = 0;
this.worker_size = 10;
this.received = 0;
this.refresh = true;
//let's go - create canvas, image data and workers
this.init();
//start animation loop
this.animate();
};
Mandelbrot.prototype = {
init: function() {
var self = this;
//create main canvas and append it to div
var container = $("#content");
this.canvas = document.createElement("canvas");
this.canvas.width = this.width;
this.canvas.height = this.height;
container.append(this.canvas);
//create imagedata
this.context = this.canvas.getContext("2d");
this.image = this.context.getImageData(0, 0, this.width, this.height);
this.data = new Int32Array(this.image.data.buffer);
//create imagedata for webworkers
this.worker_data = this.context.getImageData(0, 0, this.width, this.height/this.worker_size);
//create webworkers drop them in array
this.pool = [];
for (var i = 0; i < this.worker_size; i++) {
this.pool[i] = new Worker("js/worker.js");
this.pool[i].idle = true;
this.pool[i].id = i;
//on webworker finished
this.pool[i].onmessage = function(e) {
self.context.putImageData(e.data, 0, self.height/self.worker_size * e.target.id);
self.received++;
};
}
},
iterate: function() {
for (var i = 0; i < this.pool.length; i++) {
this.pool[i].postMessage({
image: this.worker_data,
id: this.pool[i].id,
worker_size: this.worker_size,
width: this.width,
height: this.height,
x_center: this.x_center,
y_center: this.y_center,
iterations: this.iterations,
escape: this.escape,
zoom: this.zoom
});
}
},
animate: function() {
requestAnimationFrame(this.animate.bind(this));
//poor man's benchmark over 250 frames
if (this.count === 0) {
console.time("timer");
}
if (this.count === 250) {
console.timeEnd("timer");
}
//refresh at init, then refresh when all webworkers are done and reset
if (this.received === this.worker_size | this.refresh) {
this.received = 0;
this.refresh = false;
this.count++;
this.zoom *= 0.95;
this.iterate();
}
}
};
和worker.js:
self.onmessage = function(e) {
"use strict";
var x_step = e.data.zoom/e.data.width;
var y_step = e.data.zoom/e.data.height;
var y_start = e.data.height/e.data.worker_size * e.data.id;
var y_end = e.data.height/e.data.worker_size;
var data = new Int32Array(e.data.image.data.buffer);
for (var y = 0; y < y_end; y++) {
var iy = e.data.y_center - e.data.zoom/2 + (y + y_start) * y_step;
for (var x = 0; x < e.data.width; x++) {
var rx = e.data.x_center - e.data.zoom/2 + x * x_step;
var zx = rx;
var zy = iy;
var zx2 = 0;
var zy2 = 0;
for (var i = 0; zx2 + zy2 < e.data.escape && i < e.data.iterations; ++i) {
zx2 = zx * zx;
zy2 = zy * zy;
zy = (zx + zx) * zy + iy;
zx = zx2 - zy2 + rx;
}
data[y * e.data.width + x] = (255 << 24) | (i << 16) | (i << 8) | i;
}
}
self.postMessage(e.data.image);
};