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這是我的問題。我計劃在安裝時在視圖內繪製999個圓圈,這在drawRect中成功完成。之後,我打算在用戶觸摸時編輯每個圓圈的顏色(我在視圖控制器中使用輕擊手勢來處理)。問題是,當我調用[self.pegView setNeedsDisplay]; drawRect被調用,並在drawRect(它應該)中轉到if的else部分,但所有其他小珠都被刪除,而我只看到1個小珠而不是999個小珠。如何重繪drawRect中的某個矩形
以下是我的代碼。
- (void)drawRect:(CGRect)rect
{
if(!self.isEditingHappening) // For the initial setup
{
CGRect beadRect = CGRectMake(BEAD_ORIGIN_X, BEAD_ORIGIN_Y, BEAD_VIEW_SIZE, BEAD_VIEW_SIZE);
self.ctx = UIGraphicsGetCurrentContext();
for(int i = 0 ; i < 999 ; i++)
{
// To set up the bead view for each column
if (i !=0 && i % 37 !=0)
{
beadRect.origin = CGPointMake((beadRect.origin.x + BEAD_VIEW_SIZE), beadRect.origin.y);
}
// To set up bead view for each row
if (i !=0 && i %37 ==0)
{
beadRect.origin.y += BEAD_VIEW_SIZE;
beadRect.origin = CGPointMake(BEAD_ORIGIN_X, beadRect.origin.y);
}
BeadPattern *pattern = [self.beadPatternsArray objectAtIndex:(i/37)];
int beadType=[[pattern.eachRowPattern objectAtIndex:i%37] intValue];
BeadColor *color=[self.beadColorsArray objectAtIndex:beadType];
CGPoint center;
center.x = beadRect.origin.x + beadRect.size.width/2.0;
center.y = beadRect.origin.y + beadRect.size.height/2.0;
CGRect newInnerRect;
newInnerRect.size.width = beadRect.size.width * 0.6;
newInnerRect.size.height = beadRect.size.height * 0.6;
newInnerRect.origin.x = center.x - newInnerRect.size.width/2;
newInnerRect.origin.y = center.y - newInnerRect.size.height/2;
[[UIColor whiteColor] set];
UIRectFill(beadRect);
// Adds the outer circle
CGContextAddEllipseInRect(self.ctx, beadRect);
// Fill the outer circle with any color
CGContextSetRGBFillColor(self.ctx, color.redValue, color.greenValue, color.blueValue, 1);
CGContextFillEllipseInRect(self.ctx, beadRect);
//Add inner circle
CGContextAddEllipseInRect(self.ctx, newInnerRect);
//Fill inner circle with white color
CGContextSetRGBFillColor(self.ctx, 1, 1, 1, 0.4);
CGContextFillEllipseInRect (self.ctx, newInnerRect);
}
}
else // When editing is happening
{
NSLog(@"The redrawing rect is %@", NSStringFromCGRect(rect));
CGContextSaveGState(self.ctx);
CGRect beadRect;
beadRect.size = CGSizeMake(BEAD_VIEW_SIZE, BEAD_VIEW_SIZE);
beadRect.origin = CGPointMake(self.columnToBeUpdated * BEAD_VIEW_SIZE, self.rowToBeUpdated * BEAD_VIEW_SIZE);
CGPoint center;
center.x = beadRect.origin.x + beadRect.size.width/2.0;
center.y = beadRect.origin.y + beadRect.size.height/2.0;
CGRect newInnerRect;
newInnerRect.size.width = beadRect.size.width * 0.6;
newInnerRect.size.height = beadRect.size.height * 0.6;
newInnerRect.origin.x = center.x - newInnerRect.size.width/2;
newInnerRect.origin.y = center.y - newInnerRect.size.height/2;
CGContextRestoreGState(self.ctx);
[[UIColor whiteColor] set];
UIRectFill(beadRect);
// Adds the outer circle
CGContextAddEllipseInRect(self.ctx, beadRect);
// Fill the outer circle with any color
CGContextSetRGBFillColor(self.ctx, self.colorToBeShownWhileEdited.redValue, self.colorToBeShownWhileEdited.greenValue, self.colorToBeShownWhileEdited.blueValue, 1);
CGContextFillEllipseInRect(self.ctx, beadRect);
//Add inner circle
CGContextAddEllipseInRect(self.ctx, newInnerRect);
//Fill inner circle with white color
CGContextSetRGBFillColor(self.ctx, 1, 1, 1, 0.4);
CGContextFillEllipseInRect (self.ctx, newInnerRect);
}
}
我打算做的是,保留所有999個珠子,但只編輯用戶觸摸的珠子的一種顏色。我也試着使用[setNeedsDisplayInRect],但是rect沒有正確傳遞。請在這裏幫助我。
我試過每個珠子有單一的視圖,但是它的開銷太大了,當我們縮放滾動視圖內的視圖時(因爲它必須爲每個縮放調用999個視圖),它太滯後了。所以我走到了所有999個珠子都有一個視野的道路上。 – jeevangs