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我學習libgdx,並試圖在屏幕上調用mario.png,但它沒有工作。 我甚至試圖設置文件路徑(「/assets/data/mario.png」),但仍然無法正常工作。 我該怎麼做才能解決這個問題?在線程「LWJGL應用程序」中的異常com.badlogic.gdx.utils.GdxRuntimeException:無法加載文件:mario.png
package com.brandong.Tutorial;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Vector2;
public class Tutorial implements ApplicationListener {
SpriteBatch batch;
Texture mario;
Vector2 position;
@Override
public void create() {
batch = new SpriteBatch();
mario = new Texture(Gdx.files.internal("mario.png"));
position = new Vector2(50,50);
}
@Override
public void dispose() {
}
@Override
public void render() {
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
batch.begin();
batch.draw(mario, position.x,position.y);
batch.end();
}
@Override
public void resize(int width, int height) {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
}
和錯誤:
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: mario.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:140)
at com.badlogic.gdx.graphics.glutils.FileTextureData.prepare(FileTextureData.java:64)
at com.badlogic.gdx.graphics.Texture.load(Texture.java:142)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:133)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:112)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:104)
at com.brandong.Tutorial.Tutorial.create(Tutorial.java:22)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: mario.png (Internal)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:133)
at com.badlogic.gdx.files.FileHandle.length(FileHandle.java:563)
at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:218)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:137)
... 8 more
首先確保您的資產文件夾被標記爲'source'文件夾。如果它是你的android項目的assets文件夾,我認爲它已經被設置爲'source'。下一件事:'Gdx.files.Internal'看起來內部每個源文件夾。這意味着如果你的資產中有一個名爲'data'的文件夾,你必須說「data/mario.png」,而不是「assets/data/mario.png」。還要注意大小寫(區分大小寫)和擴展名(.png,.jpg ...) – Springrbua
我有同樣的錯誤,但已經確保正確定義我的路徑: 'texture = new Texture(Gdx.files 。內部( 「數據/ lstex.png」));」它是在Android項目資產文件夾中,我也清理了我的項目,但我仍然得到相同的錯誤 – Oliver