我一直致力於Unity3D中的3D移動應用程序,但最近遇到了問題。我有一個操縱桿,可以讓我的角色走路。操縱桿是一種gui紋理。我設置了邊界,因此無法在屏幕上移動操縱桿。它的設置使得當你的手指移動到邊界之外時,操縱桿將盡可能遠地移動,當你將手指移回時,手指會繼續移動。這很好,除了我要設置它以便沿着屏幕右側移動另一個手指來旋轉相機。當一個手指放在操縱桿上,並將另一個手指放在屏幕的右側時,會發生該問題。當我沿着屏幕右側移動一個手指時,操縱桿被重置!這是我的代碼...請幫助!如何停止二手手指在Unity3D中操縱gui操縱桿的位置
#pragma strict
var gui: GUITexture;
var pixelInsetPosResSet: boolean = true;
var playerCharacter: GameObject;
public var leftID: int;
function Start()
{
guiPixelInsetResSet();
gui.color.a=.1;
gui.transform.position.z=1;
}
function JoystickGUIMove()
{
// Detecting Touch
if(Input.touchCount > 0){
for(var i : int = 0; i < Input.touchCount; i++){
var touch : Touch = Input.GetTouch(i);
if(touch.phase == TouchPhase.Began && guiTexture.HitTest(touch.position))
{
leftID = Input.GetTouch(i).fingerId;
pixelInsetPosResSet = false;
}
if(pixelInsetPosResSet == false)
{
if(Input.GetTouch(i).fingerId == leftID)
{
// Moving GUI and Character
gui.pixelInset.x = touch.position.x+Screen.width/(-1.78);
gui.pixelInset.y = touch.position.y+Screen.height/(-1.63);
gui.color.a=.5;
if(gui.pixelInset.y > Screen.height/(-3.5))
{
playerCharacter.transform.position.z = playerCharacter.transform.position.z+(8*Time.deltaTime);
}
else if(gui.pixelInset.y > Screen.height/(-2.6))
{
playerCharacter.transform.position.z = playerCharacter.transform.position.z+(2*Time.deltaTime);
}
else if(gui.pixelInset.y < Screen.height*(-.475))
{
playerCharacter.transform.position.z = playerCharacter.transform.position.z-(2*Time.deltaTime);
}
if(gui.pixelInset.x > Screen.width/(-2.4))
{
playerCharacter.transform.position.x = playerCharacter.transform.position.x+(2*Time.deltaTime);
}
if(gui.pixelInset.x > Screen.width/(-2.4) && gui.pixelInset.y > Screen.height/(-3.5))
{
playerCharacter.transform.position.x = playerCharacter.transform.position.x+(5*Time.deltaTime);
}
if(gui.pixelInset.x < Screen.width/(-2.1))
{
playerCharacter.transform.position.x = playerCharacter.transform.position.x-(2*Time.deltaTime);
}
if(gui.pixelInset.x < Screen.width/(-2.1) && gui.pixelInset.y > Screen.height/(-3.5))
{
playerCharacter.transform.position.x = playerCharacter.transform.position.x-(5*Time.deltaTime);
}
//Setting boundaries
if(pixelInsetPosResSet == false)
{
if((touch.position.y+Screen.height/(-1.63)) > Screen.height/(-4.5))
{
gui.pixelInset.y = Screen.height/(-4.5);
}
if((touch.position.y+Screen.height/(-1.63)) < Screen.height*(-.5))
{
gui.pixelInset.y = Screen.height*(-.5);
}
if((touch.position.x+Screen.width/(-1.78)) > Screen.width/(-2.6))
{
gui.pixelInset.x = Screen.width/(-2.6);
}
if((touch.position.x+Screen.width/(-1.78)) < Screen.width*(-.5))
{
gui.pixelInset.x = Screen.width*(-.5);
}
}
else
{
pixelInsetPosResSet = true;
pixelInsetPositionReset();
}
}
}
pixelInsetPositionReset();
}
}
}
function pixelInsetPositionReset()
{
// Reseting Joystick position
for(var i : int = 0; i < Input.touchCount; i++){
var touch : Touch = Input.GetTouch(i);
if(touch.phase == TouchPhase.Ended)
{
pixelInsetPosResSet = true;
guiPixelInsetResSet();
}
}
}
function guiPixelInsetResSet()
{
// Set width and height automatically
if (pixelInsetPosResSet == true)
{
gui.pixelInset.width=Screen.width/8.5;
gui.pixelInset.height=gui.pixelInset.width;
// Set position automatically
gui.pixelInset.x=Screen.width/(-2.25);
gui.pixelInset.y=Screen.height/(-2.35);
}
}
function Update()
{
pixelInsetPositionReset();
gui.color.a=.1;
JoystickGUIMove();
}
謝謝!我還無法測試,但我會盡快得到機會! –
好的確定..請問有沒有問題。聊天室的Unity3d http://chat.stackoverflow.com/rooms/37624/unity3d-developers – Nick
仍然有一些問題...編輯的問題。如果你能幫上忙,那就太好了:) –