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我剛剛在Mac OS 10.6.8上安裝了python 2.7(.6)。我通過自制軟件安裝了python,我需要的許多模塊都可以通過pip來完成,剩下的從源碼編譯。PyOpenGL沒有數組類型處理程序類型<class'ctypes.c_ubyte'>
我正在用Pygame和PyOpenGL製作遊戲。遊戲在我以前的python安裝(2.6版本)上運行良好,但不幸的是pygame/SDL中的某些內容出錯了,它不會再加載PNG,所以我覺得是時候更新了。但是,我知道這個代碼運行。
所有的模塊導入都很好,但glTexImage2D失敗。代碼片段:
import numpy
from OpenGL.GL import *
from OpenGL.arrays import vbo
from OpenGLContext.arrays import *
from OpenGL.GL import shaders
from OpenGL.GLU import *
--- snip ---
def makeTexture(self, image, w, h, name = False):
texture = glGenTextures(1)
glActiveTexture(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D, texture)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w,h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
if name:
self.textures[name] = texture
else:
self.texture = texture
和錯誤:
Traceback (most recent call last):
--- snip ---
File "GameParts/Shader.py", line 88, in makeTexture
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w,h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image)
File "latebind.pyx", line 32, in OpenGL_accelerate.latebind.LateBind.__call__ (src/latebind.c:989)
File "wrapper.pyx", line 314, in OpenGL_accelerate.wrapper.Wrapper.__call__ (src/wrapper.c:6505)
ctypes.ArgumentError: ("argument 9: <type 'exceptions.TypeError'>: No array-type handler for type <class 'ctypes.c_ubyte'> (value: c_ubyte(0)) registered", (GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, c_ubyte(0)))
$ pip list
mercurial (2.9.2)
numpy (1.8.1)
OpenGLContext (2.3.0b1)
Pillow (2.5.1)
pip (1.5.4)
PyDispatcher (2.0.3)
pygame (1.9.2a0)
PyOpenGL (3.1.0)
PyOpenGL-accelerate (3.1.0)
PyOpenGL-Demo (3.0.1b1)
PyVRML97 (2.3.0a3)
setuptools (3.4.1)
wsgiref (0.1.2)
wxPython (3.0.0.0)
wxPython-common (3.0.0.0)
據我所知,這可能是與秩序的東西的問題進行了安裝?