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我試圖創建一個簡單的GLFW窗口和成功,但Xcode中給我一個錯誤:GLFW第一響應錯誤
2016-12-14 10:16:40.412191 CREngine[830:21929] [General] ERROR: Setting <GLFWContentView: 0x100369850> as the first responder for window <GLFWWindow: 0x10033ea00>, but it is in a different window ((null))! This would eventually crash when the view is freed. The first responder will be set to nil.
(
0 AppKit 0x00007fff9710b9a4 -[NSWindow _validateFirstResponder:] + 566
1 AppKit 0x00007fff968fc9eb -[NSWindow _setFirstResponder:] + 31
2 AppKit 0x00007fff969a466a -[NSWindow _realMakeFirstResponder:] + 406
3 AppKit 0x00007fff969a4480 -[NSWindow makeFirstResponder:] + 123
4 libglfw.3.dylib 0x00000001000a9895 _glfwPlatformCreateWindow + 631
5 libglfw.3.dylib 0x00000001000a5430 glfwCreateWindow + 487
6 CREngine 0x0000000100000e87 main + 135
7 libdyld.dylib 0x00007fffadd2d255 start + 1
)
Program ended with exit code: 0
我使用的代碼是:
#include <GLFW/glfw3.h>
int main(void)
{
GLFWwindow* window;
/* Initialize the library */
if (!glfwInit())
return -1;
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
/* Create a windowed mode window and its OpenGL context */
window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);
if (!window)
{
glfwTerminate();
return -1;
}
/* Make the window's context current */
glfwMakeContextCurrent(window);
/* Loop until the user closes the window */
while (!glfwWindowShouldClose(window))
{
/* Render here */
glClear(GL_COLOR_BUFFER_BIT);
/* Swap front and back buffers */
glfwSwapBuffers(window);
/* Poll for and process events */
glfwPollEvents();
}
glfwTerminate();
return 0;
}
的一部分是讓我感到困惑的是,我所看到的是,包括我已經允許它在mac上工作的提示,但由於某種原因,我仍然在收到錯誤,所以我希望有人能幫我解決這個錯誤。
望着https://github.com/glfw/glfw/issues/876這似乎是一個錯誤。你正在運行最新版本的GLFW嗎? (並且你使用的是macOS Sierra?) – pingul
@pingul在 – Matthew
上是和哪個版本的Sierra?這個https://forums.developer.apple.com/thread/49052似乎表明這也是蘋果的問題。 – pingul