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這裏是我的代碼(Python的3.5):如何旋轉圖像而不丟失像素數據? (pygame的)
import sys
import pygame
pygame.init()
screen_width = 640
screen_height = 480
screen = pygame.display.set_mode((screen_width, screen_height))
running = True
class Actor:
def __init__(self, x, y, w, h):
self.x = x
self.y = y
self.w = w
self.h = h
self.surface = pygame.image.load("GFX/player.bmp")
def draw(self):
screen.blit(self.surface, (self.x, self.y))
class Player(Actor):
def __init__(self):
Actor.__init__(self, 0, 0, 32, 32)
self.directions = [False, False, False, False]
self.speed = 0.1
def update(self):
if self.directions[0]:
self.y -= self.speed
if self.directions[1]:
self.y += self.speed
if self.directions[2]:
self.x -= self.speed
if self.directions[3]:
self.x += self.speed
player = Player()
def rot_center(image, angle):
orig_rect = image.get_rect()
rot_image = pygame.transform.rotate(image, angle)
rot_rect = orig_rect.copy()
rot_rect.center = rot_image.get_rect().center
rot_image = rot_image.subsurface(rot_rect).copy()
return rot_image
def redraw():
screen.fill((75, 0, 0))
player.draw()
player.update()
pygame.display.flip()
while (running):
for e in pygame.event.get():
if e.type == pygame.QUIT:
sys.exit()
elif e.type == pygame.KEYDOWN:
if e.key == pygame.K_ESCAPE:
sys.exit()
if e.key == pygame.K_w:
player.directions[0] = True
if e.key == pygame.K_s:
player.directions[1] = True
if e.key == pygame.K_a:
player.directions[2] = True
if e.key == pygame.K_d:
player.directions[3] = True
elif e.type == pygame.KEYUP:
if e.key == pygame.K_w:
player.directions[0] = False
if e.key == pygame.K_s:
player.directions[1] = False
if e.key == pygame.K_a:
player.directions[2] = False
if e.key == pygame.K_d:
player.directions[3] = False
elif e.type == pygame.MOUSEMOTION:
player.surface = rot_center(player.surface, pygame.mouse.get_pos()[0]/64)
redraw()
非常簡單的pygame的代碼。我有一個用mspaint創建的簡單圖像的播放器,我用this function來旋轉圖像而不會導致內存不足的問題。我用鼠標旋轉圖像(考慮到某個玩家「瞄準」某個地方)。這裏的原始圖像:
在這裏,移動鼠標一點後是極其醜陋的結果:
我知道我會使用OpenGL(Pyglet,對於具有更高的精度例子),但在這種情況下pygame的旋轉函數將完全無用。我錯過了什麼?我究竟做錯了什麼?
始終使用oryginal圖像來生成旋轉的版本。或者在圖形編輯器中創建旋轉圖像,並使用它們而不是'pygame.transform.rotate' – furas