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想象一下,我有一個接口的下方,從的ICacheManager <所有繼承>是否可以同時使用具有不同配置類型的ICacheManager <>?
public interface ICacheManagerRuntime<T> : ICacheManager<T>
public interface ICacheManagerRedis<T> : ICacheManager<T>
public interface ICacheManagerRedisWithRuntime<T> : ICacheManager<T>
我要注入的ICacheManager {CacheType}接口,諸如高速緩存類implemantation:
CacheRuntime, CacheRedis, CacheRedisWithRuntime
使用Unity我想像下面那樣注入它們:
container.RegisterType<ICacheManagerRuntime<object>>(
new ContainerControlledLifetimeManager(),
new InjectionFactory((c, t, n) =>
{
return CacheFactory.Build... // Return CacheManager just with RuntimeCacheHandle
})));
container.RegisterType<ICacheManagerRedis<object>>(
new ContainerControlledLifetimeManager(),
new InjectionFactory((c, t, n) =>
{
return CacheFactory.Build... // Return CacheManager just with RedisCacheHandle
})));
container.RegisterType<ICacheManagerRedisWithRuntime<object>>(
new ContainerControlledLifetimeManager(),
{
return CacheFactory.Build... // Return CacheManager just with RuntimeCacheHandleWithRedisBackPlane
})));
我做了什麼,我得到這個例外:
An unhandled exception of type 'Microsoft.Practices.Unity.ResolutionFailedException' occurred in Microsoft.Practices.Unity.dll
Additional information: Resolution of the dependency failed, type = "Solid.Play.Business.Interfaces.IProductService", name = "(none)".
Exception occurred while: Resolving parameter "cache" of constructor Solid.Play.Cache.Caches.CacheRuntime(Solid.Play.Cache.Interfaces.ICacheManagerRuntime`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] cache).
Exception is: InvalidCastException - Unable to cast object of type 'CacheManager.Core.BaseCacheManager`1[System.Object]' to type 'Solid.Play.Cache.Interfaces.ICacheManagerRuntime`1[System.Object]'.
-----------------------------------------------
At the time of the exception, the container was:
Resolving Solid.Play.Business.Services.ProductService,(none) (mapped from Solid.Play.Business.Interfaces.IProductService, (none))
Resolving Solid.Play.Cache.Interception.CachingInterceptorBehavior,(none)
Resolving parameter "cache" of constructor Solid.Play.Cache.Interception.CachingInterceptorBehavior(Solid.Play.Cache.Interfaces.ICacheSolid cache)
Resolving Solid.Play.Cache.Caches.CacheSolid,(none) (mapped from Solid.Play.Cache.Interfaces.ICacheSolid, (none))
Resolving parameter "cacheRuntime" of constructor Solid.Play.Cache.Caches.CacheSolid(Solid.Play.Cache.Interfaces.ICacheRuntime cacheRuntime, Solid.Play.Cache.Interfaces.ICacheRedis cacheRedis, Solid.Play.Cache.Interfaces.ICacheRedisWithRuntime cacheRedisWithRuntime)
Resolving Solid.Play.Cache.Caches.CacheRuntime,(none) (mapped from Solid.Play.Cache.Interfaces.ICacheRuntime, (none))
Resolving parameter "cache" of constructor Solid.Play.Cache.Caches.CacheRuntime(Solid.Play.Cache.Interfaces.ICacheManagerRuntime`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] cache)
喔,這已經從非常begining的伎倆:[依賴(「runtimeCache」) 因爲不知道這個功能的(沒有使用之前名爲注射用),我試圖找到一個工作。 非常感謝你! –