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我想創建一個程序,當用戶觸摸屏幕時,會出現一個精靈。但是,如果用戶將手指放在該Sprite上,則該精靈會變得更大,直到用戶放開它。Cocos2d CCTouchBegan
現在,我在Cocos2d 1.x中創建了這個程序,它工作正常。但是,當我在2.x中嘗試它時,精靈將被創建,但它不會幫助精靈成長。 代碼如下:
-(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event{
CGPoint touchLocation = [self convertTouchToNodeSpace:touch];
redBall = [CCSprite spriteWithFile:@"Circle.png"];
redBall.position = ccp(touchLocation.x, touchLocation.y);
redBallRect = CGRectMake(redBall.anchorPoint.x, redBall.anchorPoint.y, redBall.contentSize.width, redBall.contentSize.height);
[self addChild:redBall];
if (CGRectContainsPoint(redBallRect, touchLocation)) {
NSLog(@"Hello");
growForever = [CCRepeatForever actionWithAction: [CCScaleBy actionWithDuration: .5 scale: 1.2]];
[growForever setTag:1];
[redBall runAction:growForever];
}
return YES;
}
可能是什麼問題,我該如何解決呢?
非常感謝!我想使用BoundingBox要容易得多。 –