0
我正在爲移動設備製作2D平臺遊戲。我有一個guiTexture,當按下時,讓我的精靈跳躍。但是每當我按下guiTexture時,精靈就會每次跳到不同的高度,這取決於我按住按鈕還是輕輕按下它。團結在不同高度跳躍
這裏是我使用的腳本跳:
using UnityEngine;
using System.Collections;
public class Jump : MonoBehaviour {
public GUITexture jumpButton;
bool grounded = false;
public Transform groundCheck;
float groundRadius = 0.2f;
public LayerMask whatIsGround;
public float jumpForce = 700f;
public GameObject character;
void Start() {
}
void Update() {
}
void FixedUpdate() {
grounded = Physics2D.OverlapCircle (groundCheck.position, groundRadius, whatIsGround);
if (grounded && jumpButton.HitTest(Input.GetTouch(0).position)) {
rigidbody2D.AddForce(new Vector2(0, jumpForce));
}
}
}