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的Xcode 雪碧套件:雪碧套件:人物移動通過在屏幕上(X軸)draging他設置,但留在一組(y位置)
如何讓我的:
-(SKSpriteNode*) createcharacter{
SKSpriteNode *character = [SKSpriteNode spriteNodeWithImageNamed:@"Character.png"];
character.position = CGPointMake(164, 67);
character.name = @"Character";
}
讓我的角色在被拖動時左右移動?
我需要他留在一個y的位置,但x位置是由拖動改變。
感謝答案:)
here's我做到了定期的Xcode:(不確定如何與精靈套件做)
UITouch *Drag = [[event allTouches] anyObject];
character.center = [Drag locationInView:self.view];
if (character.center.y > 472) {
character.center = CGPointMake(character.center.x, 472);
}
if (character.center.y < 472) {
character.center = CGPointMake(character.center.x, 472);
}
if (character.center.x < 21) {
character.center = CGPointMake(21, character.center.y);
}
if (character.center.x > 299) {
character.center = CGPointMake(299, character.center.y);
}
character.position = CGPointMake(x,200);假設200是你的位置y pos – LearnCocos2D
你能詳細點嗎?我已經在「常規」xcode中添加了我的代碼。但我不確定如何使用sprite套件解決這個問題;) – user3338571