我正在使用遞歸回溯算法創建迷宮生成器。不過,我的問題是,我每次運行程序時它提供了以下結果:使用回溯遞歸算法生成迷宮時出現錯誤
1 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 1 1
0 0 0 0 0 0 0 1 1 1
0 0 0 0 0 0 1 1 1 1
0 0 0 0 0 1 1 1 1 1
0 0 0 0 1 1 1 1 1 1
0 0 0 1 1 1 1 1 1 1
0 0 1 1 1 1 1 1 1 1
0 1 1 1 1 1 1 1 1 1
0 1 1 1 1 1 1 1 1 1
在我的代碼,一點背景: 構造填充以0迷宮int數組,並在年底把一個1位置(0,0),然後調用backtrackGenerateMaze()方法隨機生成一個迷宮。我認爲這個問題可能是因爲我沒有牆壁,這可能會讓奇怪的事情發生。另外,對於方向:0 =向上,1 =向右,2 =向下,& 3 =向左。希望有所幫助。
這裏是我的代碼(對不起了這麼久,我一直在嘗試使用意見進行調試):
public class Maze {
private int width, length;
private int[][] maze;
public Maze(int rows, int columns) {
width = columns;
length = rows;
maze = new int[rows][columns];
for (int i = 0; i < rows; i++) {
for (int j = 0; j < columns; j++) {
maze[i][j] = 0;
}
}
maze[0][0] = 1;
backtrackGenerateMaze(rows - 1, columns - 1, 1);
}
/*
* THE PROBLEM MUST BE HERE IN THE backtrackGenerateMaze() METHOD
*/
private void backtrackGenerateMaze(int rows, int columns, int moveLength) {
if (rows == 0 && columns == 0) {
System.out.println("rows = " + rows);
System.out.println("length = " + length);
System.out.println("columns = " + columns);
System.out.println("width = " + width);
return;
}
int[] randDirs = generateRandomDirections();
for (int dir : randDirs) {
System.out.println("dir == " + dir);
System.out.println("rows == " + rows);
System.out.println("columns == " + columns + "\n");
if (dir == 0) {
System.out.println("rows - moveLength == " + (rows - moveLength));
System.out.println("valid(rows - moveLength, columns) == " + (valid(rows - moveLength, columns)));
System.out.println("isInRange(0, length, rows - moveLength, false) == " + (isInRange(0, length, rows - moveLength, false)));
if (valid(rows - moveLength, columns)
&& isInRange(0, length, rows - moveLength, false)
&& maze[rows - moveLength][columns] != 1) {
System.out.println("IF 0 is TRUE");
for (int i = 1; i <= moveLength; i++) {
maze[rows - moveLength][columns] = 1;
}
maze[rows][columns] = 1;
System.out.println("HERE 0");
backtrackGenerateMaze(rows - moveLength, columns, moveLength);
}
// System.out.println("RETURN DIR 0");
// return;
} else if (dir == 1) {
System.out.println("columns + moveLength = " + (columns + moveLength));
System.out.println("valid(rows, columns + moveLength) = " + (valid(rows, columns + moveLength)));
System.out.println();
if (valid(rows, columns + moveLength)) {
System.out.println("VALID 1 is TRUE");
if (isInRange(0, width, columns + moveLength, false)) {
System.out.println("isInRange() 1 is TRUE");
if (maze[rows][columns + moveLength] != 1) {
System.out.println("square != 1 is TRUE");
System.out.println("IF 1 is TRUE");
for (int i = 1; i <= moveLength; i++) {
maze[rows][columns + moveLength] = 1;
}
maze[rows][columns] = 1;
System.out.println("HERE 1");
backtrackGenerateMaze(rows, columns + moveLength, moveLength);
}
}
}
System.out.println("RETURN DIR 1");
return;
} else if (dir == 2) {
if (valid(rows + moveLength, columns)
&& isInRange(0, length, rows + moveLength, false)
&& maze[rows + moveLength][columns] != 1) {
System.out.println("IF 2 is TRUE");
for (int i = 1; i <= moveLength; i++) {
maze[rows + moveLength][columns] = 1;
}
maze[rows][columns] = 1;
System.out.println("HERE 2");
backtrackGenerateMaze(rows + moveLength, columns, moveLength);
}
System.out.println("RETURN DIR 2");
return;
} else if (dir == 3) {
if (valid(rows, columns - moveLength)
&& isInRange(0, width, columns - moveLength, false)
&& maze[rows][columns - moveLength] != 1) {
System.out.println("IF 3 is TRUE");
for (int i = 1; i <= moveLength; i++) {
maze[rows][columns - moveLength] = 1;
}
maze[rows][columns] = 1;
System.out.println("HERE 3");
backtrackGenerateMaze(rows + moveLength, columns - moveLength, moveLength);
}
System.out.println("RETURN DIR 3");
return;
}
}
System.out.println("--------------------");
}
public int[] generateRandomDirections() {
ArrayList<Integer> rands = new ArrayList<>();
for (int i = 0; i < 4; i++) {
rands.add(i);
}
Collections.shuffle(rands);
int[] ret = new int[4];
for (int i = 0; i < rands.size(); i++) {
ret[i] = rands.get(i);
}
return ret;
}
private boolean valid(int row, int column) {
return isInRange(0, maze.length - 1, row, true)
&& isInRange(0, maze[0].length - 1, column, true);
}
private boolean isInRange(int start, int end, int toCheck,
boolean inclusive) {
if (inclusive) {
return (toCheck >= start && toCheck <= end);
}
return (toCheck > start && toCheck < end);
}
@Override
public String toString() {
String ret = "";
for (int i = 0; i < maze.length; i++) {
for (int j = 0; j < maze[0].length; j++) {
ret += maze[i][j] + " ";
}
ret += "\n";
}
return ret;
}
}
...這是Main方法我用它來運行它:
public class MazeGame {
private static ArrayList<Maze> mazes = new ArrayList<>();
private static final int MAZE_SIZE = 10, NUM_MAZES = 1;
public static void main(String[] args) {
Maze temp;
for (int i = 0; i < NUM_MAZES; i++) {
temp = new Maze(MAZE_SIZE, MAZE_SIZE);
System.out.println(temp);
mazes.add(temp);
}
}
}
任何幫助,非常感謝。
嘗試建立一個[短,自Containd,正確的示例](HTTP:// SSCCE。 org /) – Aubin 2013-04-07 18:11:37
如果我知道問題出在哪裏,但是會有太多的代碼很難追蹤(尤其是隨機部分)。 – iphonedev7 2013-04-07 18:14:31
當然,但對我們來說更難!您已經將所有這些設置在您的IDE中準備就緒。恐怕你必須先用調試器攻擊它。 – 2013-04-07 18:17:13