我正在使用Intellij。一切工作正常,並且APK部署在我的Android,但它只是停留黑屏,回到家裏說,「‘遊戲’停止:LibGdx [致命例外]加載皮膚.json文件
1023-1051/? E/AndroidRuntime﹕ FATAL EXCEPTION: GLThread 1591
Process: net.mygdx.game.android, PID: 1023
com.badlogic.gdx.utils.ax: Error reading file: jsonSkin.json
at com.badlogic.gdx.e.a.a.i.a(Unknown Source)
at com.badlogic.gdx.e.a.a.i.<init>(Unknown Source)
at net.mygdx.game.a.a(Unknown Source)
at com.badlogic.gdx.backends.android.i.onSurfaceChanged(Unknown Source)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1520)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1248)
Caused by: com.badlogic.gdx.utils.ax: Error reading file: skins/jsonSkin.json
at com.badlogic.gdx.utils.k.a(Unknown Source)
at com.badlogic.gdx.e.a.a.i.a(Unknown Source)
at com.badlogic.gdx.e.a.a.i.<init>(Unknown Source)
at org.mygdx.gam.a.a(Unknown Source)
at com.badlogic.gdx.backends.android.i.onSurfaceChanged(Unknown Source)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1520)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1248)
Caused by: com.badlogic.gdx.utils.ax:
at com.badlogic.gdx.e.a.a.k.a(Unknown Source)
at com.badlogic.gdx.e.a.a.k.b(Unknown Source)
at com.badlogic.gdx.utils.k.a(Unknown Source)
at com.badlogic.gdx.e.a.a.j.a(Unknown Source)
at com.badlogic.gdx.utils.k.a(Unknown Source)
at com.badlogic.gdx.e.a.a.i.a(Unknown Source)
at com.badlogic.gdx.e.a.a.i.<init>(Unknown Source)
at net.mygdx.game.a.a(Unknown Source)
at com.badlogic.gdx.backends.android.i.onSurfaceChanged(Unknown Source)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1520)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1248)
Caused by: com.badlogic.gdx.utils.b.e: Class not found: com.badlogic.gdx.graphics.g2d.BitmapFont
at com.badlogic.gdx.utils.b.b.a(Unknown Source)
at com.badlogic.gdx.e.a.a.k.a(Unknown Source)
at com.badlogic.gdx.e.a.a.k.b(Unknown Source)
at com.badlogic.gdx.utils.k.a(Unknown Source)
at com.badlogic.gdx.e.a.a.j.a(Unknown Source)
at com.badlogic.gdx.utils.k.a(Unknown Source)
at com.badlogic.gdx.e.a.a.i.a(Unknown Source)
at com.badlogic.gdx.e.a.a.i.<init>(Unknown Source)
at net.mygdx.game.a.a(Unknown Source)
at com.badlogic.gdx.backends.android.i.onSurfaceChanged(Unknown Source)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1520)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1248)
Caused by: java.lang.ClassNotFoundException: com.badlogic.gdx.graphics.g2d.BitmapFont
at java.lang.Class.classForName(Native Method)
at java.lang.Class.forName(Class.java:251)
at java.lang.Class.forName(Class.java:216)
at com.badlogic.gdx.utils.b.b.a(Unknown Source)
at com.badlogic.gdx.e.a.a.k.a(Unknown Source)
at com.badlogic.gdx.e.a.a.k.b(Unknown Source)
at com.badlogic.gdx.utils.k.a(Unknown Source)
at com.badlogic.gdx.e.a.a.j.a(Unknown Source)
at com.badlogic.gdx.utils.k.a(Unknown Source)
at com.badlogic.gdx.e.a.a.i.a(Unknown Source)
at com.badlogic.gdx.e.a.a.i.<init>(Unknown Source)
at net.mygdx.game.a.a(Unknown Source)
at com.badlogic.gdx.backends.android.i.onSurfaceChanged(Unknown Source)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1520)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1248)
Caused by: java.lang.NoClassDefFoundError: com/badlogic/gdx/graphics/g2d/BitmapFont
at java.lang.Class.classForName(Native Method)
at java.lang.Class.forName(Class.java:251)
at java.lang.Class.forName(Class.java:216)
at com.badlogic.gdx.utils.b.b.a(Unknown Source)
at com.badlogic.gdx.e.a.a.k.a(Unknown Source)
at com.badlogic.gdx.e.a.a.k.b(Unknown Source)
at com.badlogic.gdx.utils.k.a(Unknown Source)
at com.badlogic.gdx.e.a.a.j.a(Unknown Source)
at com.badlogic.gdx.utils.k.a(Unknown Source)
at com.badlogic.gdx.e.a.a.i.a(Unknown Source)
at com.badlogic.gdx.e.a.a.i.<init>(Unknown Source)
at org.mygdx.gam.a.a(Unknown Source)
at com.badlogic.gdx.backends.android.i.onSurfaceChanged(Unknown Source)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1520)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1248)
Caused by: java.lang.ClassNotFoundException: Didn't find class "com.badlogic.gdx.graphics.g2d.BitmapFont" on path: DexPathList[[zip file "/data/app/org.mygdx.gam.android-1.apk"],nativeLibraryDirectories=[/data/app-lib/org.mygdx.gam.android-1, /vendor/lib, /system/lib]]
at dalvik.system.BaseDexClassLoader.findClass(BaseDexClassLoader.java:56)
at java.lang.ClassLoader.loadClass(ClassLoader.java:497)
at java.lang.ClassLoader.loadClass(ClassLoader.java:457)
at java.lang.Class.classForName(Native Method)
at java.lang.Class.forName(Class.java:251)
at java.lang.Class.forName(Class.java:216)
at com.badlogic.gdx.utils.b.b.a(Unknown Source)
at com.badlogic.gdx.e.a.a.k.a(Unknown Source)
at com.badlogic.gdx.e.a.a.k.b(Unknown Source)
at com.badlogic.gdx.utils.k.a(Unknown Source)
at com.badlogic.gdx.e.a.a.j.a(Unknown Source)
at com.badlogic.gdx.utils.k.a(Unknown Source)
at com.badlogic.gdx.e.a.a.i.a(Unknown Source)
at com.badlogic.gdx.e.a.a.i.<init>(Unknown Source)
at org.mygdx.gam.a.a(Unknown Source)
at com.badlogic.gdx.backends.android.i.onSurfaceChanged(Unknown Source)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1520)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1248)
這對是我以.json文件;
{
com.badlogic.gdx.graphics.g2d.BitmapFont: { default-font: { file: default.fnt } },
com.badlogic.gdx.graphics.Color: {
green: { a: 1, b: 0, g: 1, r: 0 },
white: { a: 1, b: 1, g: 1, r: 1 },
red: { a: 1, b: 0, g: 0, r: 1 },
black: { a: 1, b: 0, g: 0, r: 0 },
},
com.badlogic.gdx.scenes.scene2d.ui.Skin$TintedDrawable: {
dialogDim: { name: white, color: { r: 0, g: 0, b: 0, a: 0.45 } },
},
com.badlogic.gdx.scenes.scene2d.ui.Button$ButtonStyle: {
default: { down: default-round-down, up: default-round },
toggle: { down: default-round-down, checked: default-round-down, up: default-round }
},
com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: {
default: { down: default-round-down, up: default-round, font: default-font, fontColor: white },
toggle: { down: default-round-down, up: default-round, checked: default-round-down, font: default-font, fontColor: white, downFontColor: red }
},
com.badlogic.gdx.scenes.scene2d.ui.ScrollPane$ScrollPaneStyle: {
default: { vScroll: default-scroll, hScrollKnob: default-round-large, background: default-rect, hScroll: default-scroll, vScrollKnob: default-round-large }
},
com.badlogic.gdx.scenes.scene2d.ui.SelectBox$SelectBoxStyle: {
default: {
font: default-font, fontColor: white, background: default-select,
scrollStyle: default,
listStyle: { font: default-font, selection: default-select-selection }
}
},
com.badlogic.gdx.scenes.scene2d.ui.SplitPane$SplitPaneStyle: {
default-vertical: { handle: default-splitpane-vertical },
default-horizontal: { handle: default-splitpane }
},
com.badlogic.gdx.scenes.scene2d.ui.Window$WindowStyle: {
default: { titleFont: default-font, background: default-window, titleFontColor: white },
dialog: { titleFont: default-font, background: default-window, titleFontColor: white, stageBackground: dialogDim }
},
com.badlogic.gdx.scenes.scene2d.ui.ProgressBar$ProgressBarStyle: {
default-horizontal: { background: default-slider, knob: default-slider-knob },
default-vertical: { background: default-slider, knob: default-round-large }
},
com.badlogic.gdx.scenes.scene2d.ui.Slider$SliderStyle: {
default-horizontal: { background: default-slider, knob: default-slider-knob },
default-vertical: { background: default-slider, knob: default-round-large }
},
com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: {
default: { font: default-font, fontColor: white }
},
com.badlogic.gdx.scenes.scene2d.ui.TextField$TextFieldStyle: {
default: { selection: selection, background: textfield, font: default-font, fontColor: white, cursor: cursor }
},
com.badlogic.gdx.scenes.scene2d.ui.CheckBox$CheckBoxStyle: {
default: { checkboxOn: check-on, checkboxOff: check-off, font: default-font, fontColor: white }
},
com.badlogic.gdx.scenes.scene2d.ui.List$ListStyle: {
default: { fontColorUnselected: white, selection: selection, fontColorSelected: white, font: default-font }
},
com.badlogic.gdx.scenes.scene2d.ui.Touchpad$TouchpadStyle: {
default: { background: default-pane, knob: default-round-large }
},
com.badlogic.gdx.scenes.scene2d.ui.Tree$TreeStyle: {
default: { minus: tree-minus, plus: tree-plus, selection: default-select-selection }
},
com.badlogic.gdx.scenes.scene2d.ui.TextTooltip$TextTooltipStyle: {
default: {
label: { font: default-font, fontColor: white },
background: default-pane, wrapWidth: 150
}
},
}
而且這些線是誰是怪異的,因爲如果我擺脫他們的程序工作,除了從按鈕就好了那些顯然不出現;
skin = new Skin(Gdx.files.internal("jsonSkin.json"));
TextButton btnStart = new TextButton("Start!!", skin);
btnStart.setPosition(50f,400f);
btnStart.setSize(260f,60f);
mainMenu.addActor(btnStart);
它看起來像您的Proguard配置不是除libgdx類外。由於Skin通過反射來加載類,所以您不能讓Proguard更改這些類的名稱。 – Tenfour04
你確定這存在? '皮膚/ jsonSkin.json' – Madmenyo
Menno Gouw - 我在這裏發佈時可能已經改變了一些東西,但我可以向你保證,我把一個jsonSkin.json放在皮膚/文件夾和資產中。 – user5895975