即時得到這兩個錯誤C++智能感知:表達式必須修改的左值
1>c:\users\owner\documents\visual studio 2010\projects\monopoly\monopoly\xfileentity.cpp(376): error C3490: 'pDrawMesh' cannot be modified because it is being accessed through a const object
IntelliSense: expression must be a modifiable lvalue
我宣佈pDrawMesh在我的課不是在一個函數中使用它。
這裏是我的類
class CXFileEntity
{
......
LPD3DXMESH pDrawMesh;
.....
};
這裏是我使用的變量
void CXFileEntity::DrawMeshContainer(LPD3DXMESHCONTAINER meshContainerBase, LPD3DXFRAME frameBase) const
{
// Cast to our extended frame type
D3DXFRAME_EXTENDED *frame = (D3DXFRAME_EXTENDED*)frameBase;
// Cast to our extended mesh container
D3DXMESHCONTAINER_EXTENDED *meshContainer = (D3DXMESHCONTAINER_EXTENDED*)meshContainerBase;
// Set the world transform But only if it is not a skinned mesh.
// The skinned mesh has the transform built in (the vertices are already transformed into world space) so we set identity
// Added 24/08/10
if (meshContainer->pSkinInfo)
{
D3DXMATRIX mat;
D3DXMatrixIdentity(&mat);
m_d3dDevice->SetTransform(D3DTS_WORLD, &mat);
}
else
m_d3dDevice->SetTransform(D3DTS_WORLD, &frame->exCombinedTransformationMatrix);
// Loop through all the materials in the mesh rendering each subset
for (unsigned int iMaterial = 0; iMaterial < meshContainer->NumMaterials; iMaterial++)
{
// use the material in our extended data rather than the one in meshContainer->pMaterials[iMaterial].MatD3D
m_d3dDevice->SetMaterial(&meshContainer->exMaterials[iMaterial]);
m_d3dDevice->SetTexture(0, meshContainer->exTextures[iMaterial]);
// Select the mesh to draw, if there is skin then use the skinned mesh else the normal one
pDrawMesh = (meshContainer->pSkinInfo) ? meshContainer->exSkinMesh: meshContainer->MeshData.pMesh;
// Finally Call the mesh draw function
pDrawMesh->DrawSubset(iMaterial);
}
}
毆打10秒...導致忘記關鍵字可變。 – Dialecticus 2010-11-14 23:58:03