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我正在學習有關cocos2d的第一個教程,瞭解基本概念。我試圖將背景顏色從默認(黑色)更改爲white.here是我的代碼:無法使用CCLayerColor和initWithColor更改背景:cc4(255,255,255,255)
#import <Foundation/Foundation.h>
#import "cocos2d.h"
@interface GameScene : CCLayerColor {
CCSprite *player;
}
+(id) scene;
@end
和實施放在這裏:
#import "GameScene.h"
@implementation GameScene
+(id) scene
{
CCScene *scene = [CCScene node];
CCLayer *layer = [CCLayer node];
[scene addChild:layer];
return scene;
}
-(id) init
{
if ((self=[super initWithColor:ccc4(255, 255, 255, 255)])) {
self.isAccelerometerEnabled=YES;
player= [CCSprite spriteWithFile:@"Icon-72.png"];
CGSize screenSize=[[CCDirector sharedDirector] winSize];
float imageHeight=[player texture].contentSize.height;
player.position=CGPointMake(screenSize.width/2, imageHeight/2);
[self addChild:player z:0 tag:123];
}
return self;
}
-(void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration
{
CGPoint pos=player.position;
pos.x+=acceleration.x*10;
player.position=pos;
}
- (void)dealloc {
[super dealloc];
}
@end
什麼建議嗎?謝謝
感謝您的回覆,如果我嘗試使用[[CCDirector sharedDirector] runWithScene:[gameScene node]]和commenting +(id)scene(來自GameScene .h和GameScene .m),每件事情都可以正常工作。我試圖理解爲什麼?這背後的概念是什麼.. – Alok
爲什麼? CCDirector是世界,CCScenes是你遊戲的章節,而CCScene的一切都是你遊戲的一部分。 –
感謝您的回覆.. – Alok