我已經創建了一個簡單的AS3蛙類遊戲,並使用.hitTestObject來測試青蛙是否碰到任何障礙物。當青蛙碰到根本沒有接觸它的物體時,這是無效的。我是AS3的新手,不知道從哪裏開始編碼。任何幫助,將不勝感激!AS3青蛙像素完美碰撞
包{
import flash.display.*;
import flash.events.*;
import flash.utils.*;
import flash.ui.*;
import flash.events.Event;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.utils.Timer;
import flash.display.BitmapData;
import flash.display.Bitmap;
public class Main extends MovieClip
{
//set variables
public var frog_spriteInstance:frog_sprite;
public var safeZoneInstance1 : safeZone;
public var safeZoneInstance2: safeZone;
public var safeZoneInstance3 : safeZone;
public var whitecar : car1;
public var whitecar1 : car1;
public var whitecar2 : car1;
public var truck1 : truck_sprite;
public var truck2: truck_sprite;
public var redcar : car_sprite;
public var redcar2 : car_sprite;
public var redcar3 : car_sprite;
public var log1 : log_sprite;
public var log2 : log_sprite;
public var log3 : log_sprite;
public var letters : Letters;
public var letters2 : Letters_2;
public var letters3 : Letters_3;
public var letters4 : Letters_4;
public var health : HealthBar;
public var firstletter : firstLetter;
public var secondletter : secondLetter;
public var thirdletter : thirdLetter;
public var fourthletter : fourthLetter;
var mysound:Sound = new (mySound);
public function Main()
{
// constructor code
safeZoneInstance1 = new safeZone();
stage.addChild(safeZoneInstance1);
safeZoneInstance1.x = 300;
safeZoneInstance1.y=545
safeZoneInstance2 = new safeZone();
stage.addChild(safeZoneInstance2);
safeZoneInstance2.x = 300;
safeZoneInstance2.y=300
safeZoneInstance3 = new safeZone();
stage.addChild(safeZoneInstance3);
safeZoneInstance3.x = 300;
safeZoneInstance3.y=100
whitecar = new car1();
stage.addChild(whitecar);
whitecar.x = 300;
whitecar.y = 500
whitecar1 = new car1();
stage.addChild(whitecar1);
whitecar1.x = 550;
whitecar1.y = 480
whitecar2 = new car1();
stage.addChild(whitecar2);
whitecar2.x = 50;
whitecar2.y = 480
truck1 = new truck_sprite();
stage.addChild (truck1);
truck1.x = 1000;
truck1.y = 430
truck2 = new truck_sprite();
stage.addChild (truck2);
truck2.x = 300;
truck2.y = 430
redcar = new car_sprite();
stage.addChild (redcar);
redcar.x = 300;
redcar.y = 340
redcar2 = new car_sprite();
stage.addChild (redcar2);
redcar2.x = 100;
redcar2.y = 375
redcar3 = new car_sprite();
stage.addChild (redcar3);
redcar3.x = 500;
redcar3.y = 375
log1 = new log_sprite();
stage.addChild(log1);
log1.x = 300;
log1.y = 230
log2 = new log_sprite();
stage.addChild(log2);
log2.x = 100;
log2.y = 150
log3 = new log_sprite();
stage.addChild(log3);
log3.x = 500;
log3.y = 150
letters = new Letters();
letters.x = randomRange(100,500) ;
letters.y = randomRange(100,500);
stage.addChild(letters);
letters2 = new Letters_2();
letters2.x = randomRange(100,500) ;
letters2.y = randomRange(100,500);
stage.addChild(letters2);
letters3 = new Letters_3();
letters3.x = randomRange(100,500) ;
letters3.y = randomRange(100,500);
stage.addChild(letters3);
letters4 = new Letters_4();
letters4.x = randomRange(100,500) ;
letters4.y = randomRange(100,500);
stage.addChild(letters4);
frog_spriteInstance = new frog_sprite();
stage.addChild(frog_spriteInstance);
frog_spriteInstance.x=300;
frog_spriteInstance.y=550;
health = new HealthBar();
stage.addChild(health);
health.x = 130;
health.y = 20;
health.width = 100;
stage.addEventListener(KeyboardEvent.KEY_DOWN, moveFrog);
stage.addEventListener(Event.ENTER_FRAME, movecars);
stage.addEventListener(Event.ENTER_FRAME, movetrucks);
stage.addEventListener(Event.ENTER_FRAME, moveredcars);
stage.addEventListener(Event.ENTER_FRAME, movelogs);
stage.addEventListener(Event.ENTER_FRAME,checkforcollision);
mysound.play();
}
public function moveFrog(e:KeyboardEvent)
{
// get the key pressed and then move the player
{
if (e.keyCode == Keyboard.UP)
{
frog_spriteInstance.rotation = 0;
frog_spriteInstance.y -= 50;
}
if (e.keyCode == Keyboard.DOWN)
{
frog_spriteInstance.rotation = 180;
frog_spriteInstance.y += 50;
}
if (e.keyCode == Keyboard.LEFT)
{
frog_spriteInstance.rotation = -90;
frog_spriteInstance.x -= 50;
}
if (e.keyCode == Keyboard.RIGHT)
{
frog_spriteInstance.rotation = 90;
frog_spriteInstance.x += 50;
}
}
}
function movecars(event:Event)
{
//move cars across screen and when they disappear, reappear at the other side
whitecar.x -= 3;
if (whitecar.x<-100){
whitecar.x=650;
}
whitecar1.x -= 3;
if (whitecar1.x<-100){
whitecar1.x=650;
}
whitecar2.x -= 3;
if (whitecar2.x<-100){
whitecar2.x=650;
}
}
function movelogs(event:Event)
{
//move logs across screen and when they disappear, reappear at the other side
log1.x -= 5;
if (log1.x<-100){
log1.x=650;
}
log2.x -= 5;
if (log2.x<-100){
log2.x=650;
}
log3.x -= 5;
if (log3.x<-100){
log3.x=650;
}
}
function movetrucks(event:Event)
{
//move trucks across screen and when they disappear, reappear at the other side
truck1.x +=3;
if (truck1.x>650){
truck1.x=-100;
}
truck2.x +=3;
if (truck2.x>650){
truck2.x=-100;
}
}
function moveredcars(event:Event)
{
//move red cars across screen and when they disappear, reappear at the other side
redcar.x +=3;
if (redcar.x>650){
redcar.x=-100;
}
redcar2.x +=3;
if (redcar2.x>650){
redcar2.x=-100;
}
redcar3.x +=3;
if (redcar3.x>650){
redcar3.x=-100;
}
}
function checkforcollision(event:Event)
{
//check for collisions
if (frog_spriteInstance.hitTestObject(log1) || (frog_spriteInstance.hitTestObject(log2) || (frog_spriteInstance.hitTestObject(log3) || (frog_spriteInstance.hitTestObject(whitecar) || (frog_spriteInstance.hitTestObject(whitecar1) || (frog_spriteInstance.hitTestObject(whitecar2) || (frog_spriteInstance.hitTestObject(log2) || (frog_spriteInstance.hitTestObject(truck1) || (frog_spriteInstance.hitTestObject(truck2) || (frog_spriteInstance.hitTestObject(redcar) || (frog_spriteInstance.hitTestObject(redcar2) || (frog_spriteInstance.hitTestObject(redcar3))))))))))))){
//reset frog if hits an obstacle
stage.addChild(frog_spriteInstance);
frog_spriteInstance.x=300;
frog_spriteInstance.y=550;
//reduce health bar
health.width -= 10;
}
//remove event listeners when health is empty
if (health.width == 0){
stage.removeEventListener(Event.ENTER_FRAME, movecars);
stage.removeEventListener(KeyboardEvent.KEY_DOWN, moveFrog);
stage.removeEventListener(Event.ENTER_FRAME, movetrucks);
stage.removeEventListener(Event.ENTER_FRAME, moveredcars);
stage.removeEventListener(Event.ENTER_FRAME, movelogs);
}
//add letters to bottom of screen when hit correctly
if (frog_spriteInstance.hitTestObject(letters)){
stage.addChild(frog_spriteInstance);
frog_spriteInstance.x=300;
frog_spriteInstance.y=550;
stage.removeChild(letters);
firstletter = new firstLetter();
stage.addChild(firstletter);
firstletter.x=345;
firstletter.y=600;
}
if (frog_spriteInstance.hitTestObject(letters2)){
stage.addChild(frog_spriteInstance);
frog_spriteInstance.x=300;
frog_spriteInstance.y=550;
stage.removeChild(letters2);
secondletter = new secondLetter();
stage.addChild(secondletter);
secondletter.x=206;
secondletter.y=600;
}
if (frog_spriteInstance.hitTestObject(letters3)){
stage.addChild(frog_spriteInstance);
frog_spriteInstance.x=300;
frog_spriteInstance.y=550;
stage.removeChild(letters3);
thirdletter = new thirdLetter();
stage.addChild(thirdletter);
thirdletter.x=273;
thirdletter.y=600;
}
if (frog_spriteInstance.hitTestObject(letters4)){
stage.addChild(frog_spriteInstance);
frog_spriteInstance.x=300;
frog_spriteInstance.y=550;
stage.removeChild(letters4);
health.width -= 10;
fourthletter = new fourthLetter();
stage.addChild(fourthletter);
fourthletter.x=25;
fourthletter.y=620;
}
}
function randomRange(minNum:Number, maxNum:Number):Number
{
//random generator for letter positioning
return (Math.floor(Math.random() * (maxNum - minNum + 1)) + minNum);
}
}
}
而且我的代碼是非常狡猾等改進建議都非常歡迎。
非常感謝!代碼現在運行良好,但是當嘗試添加青蛙和鍵盤偵聽器以使其現在移動時,出現錯誤。讓它移動的最好方法是什麼? –