我跟隨this tutorial一步一步,我甚至複製粘貼整個代碼,但它仍然無法加載紋理。這裏是我的代碼,所關心問題的部分:OpenGL土壤 - 無法加載紋理
GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture); // All upcoming GL_TEXTURE_2D operations now have effect on this texture object
// Set the texture wrapping parameters
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture wrapping to GL_REPEAT (usually basic wrapping method)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
// Set texture filtering parameters
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Load image, create texture and generate mipmaps
int width, height;
unsigned char* image = SOIL_load_image("container.jpg", &width, &height, 0, SOIL_LOAD_RGB);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, image);
glGenerateMipmap(GL_TEXTURE_2D);
SOIL_free_image_data(image);
glBindTexture(GL_TEXTURE_2D, 0); // Unbind texture when done, so we won't accidentily mess up our texture.
這裏是我的着色器:
#version 330 core
in vec3 ourColor;
in vec2 TexCoord;
out vec4 color;
uniform sampler2D ourTexture;
void main()
{
color = texture(ourTexture, TexCoord);
}
而且
#version 330 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec3 color;
layout (location = 2) in vec2 texCoord;
out vec3 ourColor;
out vec2 TexCoord;
void main()
{
gl_Position = vec4(position, 1.0f);
ourColor = color;
TexCoord = texCoord;
}
我用土來加載圖像數據。它是否過時?我該怎麼辦?
什麼是您的項目結構是什麼樣子? 'container.jpg'可能不在您的項目目錄的根目錄中。 – Vallentin
檢查**無符號字符*圖像的值** – Mozfox
正如Mozfox所說:'if(!image)std :: cerr <<「圖像加載錯誤\ n」;' – jparimaa