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我試圖在OpenGL中使用SOIL圖形加載PNG紋理,並在GL四邊顯示紋理,但是當我調用函數時,圖像加載正確,但改變整個屏幕的顏色!使用紋理顏色繪製整個屏幕的OpenGL土壤
如果是藍色圖像,屏幕變成藍色色素! 如果紅色,變爲紅色! 任何人都知道是什麼原因造成這種
正確的顏色沒有圖片加載:http://i.stack.imgur.com/OHroq.jpg
錯誤的顏色與圖片加載:http://i.stack.imgur.com/LyRwJ.jpg
CODE:
int LoadGLTextures() {
texture[0] = SOIL_load_OGL_texture("test.png", SOIL_LOAD_AUTO, SOIL_CREATE_NEW_ID,SOIL_FLAG_INVERT_Y);
glBindTexture(GL_TEXTURE_2D, texture[0]);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);}
和方形碼:
glBindTexture(GL_TEXTURE_2D, texture[0]);
glBegin(GL_QUADS);
glColor3f(1.0f, 1.0f, 1.0f);
glTexCoord2f(0.0f, 0.0f); glVertex3f(mover, 11.0f, 1.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f(mover+44,11.0f, 1.0f);
glTexCoord2f(1.0f, 1.0f); glVertex3f(mover+44, 44.0f, 1.0f);
glTexCoord2f(0.0f, 1.0f); glVertex3f(mover, 44.0f, 1.0f);
glEnd();
}
曾與「glDisable(GL_TEXTURE_2D);」 謝謝! = d – Joao 2013-05-04 15:26:55