我正在C#中運行一個循環,它讀取一個文件並在Windows 8 64位環境中使用MySQL ODBC 5.1驅動程序更新MySQL數據庫。MySQL OdbcCommand命令somtimes掛起?
的操作是簡單
- 計數+1
- 參見如果文件存在
- 裝載XML文件(的XDocument)
- 從的XDocument獲取數據
- 打開ODBCConnection
- 運行一個針對MySQL數據庫存儲數據的一對存儲過程
- 關閉ODBCConnection
問題是,一段時間後,它將掛起例如一個OdbcCommand.ExecuteNonQuery。它並不總是一樣的SP,它會掛在?
這是一個真正的問題,我需要循環60 000個文件,但它一次只能保存大約1000個文件。
編輯1: seemse到accure這裏赫弗時間的問題:
public bool addPublisherToGame(int inPublisherId, int inGameId)
{
string sqlStr;
OdbcCommand commandObj;
try
{
sqlStr = "INSERT INTO games_publisher_binder (gameId, publisherId) VALUE(?,?)";
commandObj = new OdbcCommand(sqlStr, mainConnection);
commandObj.Parameters.Add("@gameId", OdbcType.Int).Value = inGameId;
commandObj.Parameters.Add("@publisherId", OdbcType.Int).Value = inPublisherId;
if (Convert.ToInt32(executeNonQuery(commandObj)) > 0)
return true;
else
return false;
}
catch (Exception ex)
{
throw (loggErrorMessage(this.ToString(), "addPublisherToGame", ex, -1, "", ""));
}
finally
{
}
}
protected object executeNonQuery(OdbcCommand inCommandObj)
{
try
{
//FileStream file = new FileStream("d:\\test.txt", FileMode.Append, FileAccess.Write);
//System.IO.StreamWriter stream = new System.IO.StreamWriter(file);
//stream.WriteLine(DateTime.Now.ToString() + " - " + inCommandObj.CommandText);
//stream.Close();
//file.Close();
//mainConnection.Open();
return inCommandObj.ExecuteNonQuery();
}
catch (Exception ex)
{
throw (ex);
}
}
我可以看到,在參數是否正確
打開和關閉連接的是一頂方法完成永遠循環(終於)。
編輯2:
這是將提取信息,並保存到數據庫的方法:
public Boolean addBoardgameToDatabase(XElement boardgame, GameFactory gameFactory)
{
int incomingGameId = -1;
XElement tmpElement;
string primaryName = string.Empty;
List<string> names = new List<string>();
GameStorage externalGameStorage;
int retry = 3;
try
{
if (boardgame.FirstAttribute != null &&
boardgame.FirstAttribute.Value != null)
{
while (retry > -1)
{
try
{
incomingGameId = int.Parse(boardgame.FirstAttribute.Value);
#region Find primary name
tmpElement = boardgame.Elements("name").Where(c => c.Attribute("primary") != null).FirstOrDefault(a => a.Attribute("primary").Value.Equals("true"));
if (tmpElement != null)
primaryName = tmpElement.Value;
else
return false;
#endregion
externalGameStorage = new GameStorage(incomingGameId,
primaryName,
string.Empty,
getDateTime("1/1/" + boardgame.Element("yearpublished").Value),
getInteger(boardgame.Element("minplayers").Value),
getInteger(boardgame.Element("maxplayers").Value),
boardgame.Element("playingtime").Value,
0, 0, false);
gameFactory.updateGame(externalGameStorage);
gameFactory.updateGameGrade(incomingGameId);
gameFactory.removeDesignersFromGame(externalGameStorage.id);
foreach (XElement designer in boardgame.Elements("boardgamedesigner"))
{
gameFactory.updateDesigner(int.Parse(designer.FirstAttribute.Value), designer.Value);
gameFactory.addDesignerToGame(int.Parse(designer.FirstAttribute.Value), externalGameStorage.id);
}
gameFactory.removePublishersFromGame(externalGameStorage.id);
foreach (XElement publisher in boardgame.Elements("boardgamepublisher"))
{
gameFactory.updatePublisher(int.Parse(publisher.FirstAttribute.Value), publisher.Value, string.Empty);
gameFactory.addPublisherToGame(int.Parse(publisher.FirstAttribute.Value), externalGameStorage.id);
}
foreach (XElement element in boardgame.Elements("name").Where(c => c.Attribute("primary") == null))
names.Add(element.Value);
gameFactory.removeGameNames(incomingGameId);
foreach (string name in names)
if (name != null && name.Length > 0)
gameFactory.addGameName(incomingGameId, name);
return true;
}
catch (Exception)
{
retry--;
if (retry < 0)
return false;
}
}
}
return false;
}
catch (Exception ex)
{
throw (new Exception(this.ToString() + ".addBoardgameToDatabase : " + ex.Message, ex));
}
}
然後我們得到了高一個臺階,將觸發addBoardgameToDatabase方法:
private void StartThreadToHandleXmlFile(int gameId)
{
FileInfo fileInfo;
XDocument xmlDoc;
Boolean gameAdded = false;
GameFactory gameFactory = new GameFactory();
try
{
fileInfo = new FileInfo(_directory + "\\" + gameId.ToString() + ".xml");
if (fileInfo.Exists)
{
xmlDoc = XDocument.Load(fileInfo.FullName);
if (addBoardgameToDatabase(xmlDoc.Element("boardgames").Element("boardgame"), gameFactory))
{
gameAdded = true;
fileInfo.Delete();
}
else
return;
}
if (!gameAdded)
{
gameFactory.InactivateGame(gameId);
fileInfo.Delete();
}
}
catch (Exception)
{ throw; }
finally
{
if(gameFactory != null)
gameFactory.CloseConnection();
}
}
然後終於頂級:
public void UpdateGames(string directory)
{
DirectoryInfo dirInfo;
FileInfo fileInfo;
Thread thread;
int gameIdToStartOn = 1;
dirInfo = new DirectoryInfo(directory);
if(dirInfo.Exists)
{
_directory = directory;
fileInfo = dirInfo.GetFiles("*.xml").OrderBy(c=> int.Parse(c.Name.Replace(".xml",""))).FirstOrDefault();
gameIdToStartOn = int.Parse(fileInfo.Name.Replace(".xml", ""));
for (int gameId = gameIdToStartOn; gameId < 500000; gameId++)
{
try
{ StartThreadToHandleXmlFile(gameId); }
catch(Exception){}
}
}
}
我們能否看到該代碼? :) – Pacane
我懷疑你沒有正確地關閉命令。對命令和連接使用'using'語句。 –
我已經更新了一些代碼。 – Ivy