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好的這段代碼,我有一個可愛的小遊戲扔在一起。在理論上,level.java應該啓動Menu.java,並且一旦在屏幕上單擊播放按鈕,您應該轉換到Playing.java狀態。不幸的是,當發生這種情況時(點擊播放按鈕,在這種情況下是硬幣),我的控制檯中會有大量的亂碼(至少對我來說)。所以我問你們是這樣的。爲什麼會發生這種情況?什麼是可能的解決方案?是否有任何調試技巧來解密我的控制檯中出現的內容?繼承人的「級別」:使用slick2D有困難的移動狀態
import org.newdawn.slick.*;
import org.newdawn.slick.state.*;
public class level extends StateBasedGame{
public static final String gamename = "Flight 1.0 ";
public static final int menu = 0;
public static final int playing = 1;
public level(String gamename){
super(gamename);
this.addState(new Menu(menu));
this.addState(new Playing(playing));
}
public void initStatesList(GameContainer gc)throws SlickException{
this.getState(menu).init(gc, this);
this.getState(playing).init(gc, this);
this.enterState(menu);
}
public static void main(String args[]){
AppGameContainer appgc;
try{
appgc = new AppGameContainer(new level(gamename));
appgc.setDisplayMode(800, 600, false);
appgc.start();
}catch(SlickException e){
e.printStackTrace();
}}}
這裏是「菜單」和PLAY鍵:
import org.lwjgl.input.Mouse;
import org.newdawn.slick.*;
import org.newdawn.slick.state.*;
public class Menu extends BasicGameState{
Image play;
int xpos = Mouse.getX();
int ypos = Mouse.getY();
public Menu(int state){
}
public void init(GameContainer gc, StateBasedGame sbg)throws SlickException{
play = new Image("Resources\\coin.gif");
}
public void render(GameContainer gc, StateBasedGame sbg, Graphics g)throws SlickException{
g.drawImage(play, 0, 0);
}
public void update(GameContainer gc, StateBasedGame sbg, int delta)throws SlickException{
Input input = gc.getInput();
if((xpos >= 0 && xpos <= 127) && (ypos>= 0 && ypos <= 33)){
if(input.isMouseButtonDown(0)){
sbg.enterState(1);
}
}
}
public int getID(){
return 0;
}
}
最後的「播放」那我試圖轉移到:
import org.newdawn.slick.*;
import org.newdawn.slick.state.*;
public class Playing extends BasicGameState{
//game objects
Image guy;
Image coin1;
Image coin2;
//object coordinates
float x = 30, y = 50;
float coin1x = 1000, coin1y = 500;
float coin2x = 1100, coin2y = 400;
float rect1x = 1000, rect1y = 225;
//coin counter
int coincount = 0;
//ignore
public Playing(int state){}
//declare items
public void init(GameContainer gc, StateBasedGame sbg)throws SlickException{
guy = new Image("Resources\\PlaneMovie1.gif");
coin1 = new Image("Resources\\coin.gif");
}
//draw items
public void render(GameContainer gc, StateBasedGame sbg, Graphics g)throws SlickException{
g.drawImage(guy, x, y);
g.drawImage(coin1, coin1x, coin1y);
g.drawImage(coin2, coin2x, coin2y);
g.drawString("Coins: " + coincount, 100, 100);
g.drawRect(rect1x, rect1y, 50, 425);
}
//declare changes to items
public void update(GameContainer gc, StateBasedGame sbg, int delta)throws SlickException{
//plane movement/controls
Input input = gc.getInput();
if(input.isKeyDown(Input.KEY_SPACE)){ y -= 1 ;}
if(input.isKeyDown(Input.KEY_SPACE) == false){
y += .5;
}
//coin counter
if (x == coin2x && y == coin2y){
coincount +=1 ;
}
if(x == coin1x && y == coin1y){
coincount += 1;
}
//coin 1
coin1x --;
if(coin1x <= -100){
coin1x = 1000; coin1y -= 100;
}
if (coin1y <= 100){
coin1y = 500;
}
//coin 2
coin2x --;
if(coin2x <= -100){
coin2x = 1100; coin2y -= 100;
}
if (coin2y <= 100){
coin2y = 500;
}
//rect1
rect1x --;
if(rect1x <= -100){
rect1x = 1000; rect1y -= 100;
}
if (coin1y <= 100){
rect1y = 425;
}
}
//ignore
public int getID(){
return 1;
}
}
任何幫助非常感謝,這是我的第一篇文章StackOverflow,所以非常感謝建設性的批評。
特別是在哪種情況的「播放」按鈕的點擊來傳輸?如果是這樣,我想這就是解決方案 – user2867659
我更新了我的答案,包括更多的細節獲取更新的座標,Y座標仍然倒置 – Hayden
從頭開始,當我放入更新的部分時,所做的只是移動座標以匹配它們應該如何與slick2D相匹配(正如你所說的向右翻轉?),點擊按鈕應該在的新區域後,我會得到同樣的崩潰。 – user2867659