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我使用按鈕加載場景並將參數傳遞給單例(從主菜單場景到遊戲場景)。代碼如下所示:Unity3d無法正確加載場景
public void OnPointerClick(PointerEventData data)
{
if (data.selectedObject != null)
{
string name = Tools.GetLast(data.selectedObject.name, 2);
selectedChapter = int.Parse(name);
DataHolder.holder.selectedChapter = selectedChapter;
Application.LoadLevel("Book_Scene");
}
}
我有不同的按鈕,它們會在圖書場景中加載不同的章節。一切都與第0章一致。其他任何和應用程序凍結。奇怪的是,書中的代碼似乎在運行,因爲特定章節的敘述開始了,但這似乎是唯一可行的。真正困擾我的是,當我在visual studio中調試它,並且按照斷點逐行執行一切正常工作時,場景會加載到適當的章節中,等等。此行爲沒有連接到Visual Studio或統一編輯器,因爲錯誤在我構建的Android構建中保留。我也沒有在控制檯中的錯誤。 Unity只是停止響應。
這是啓動方法在等上播放的聲音:
void Start() {
currentPageIndex = DataHolder.holder.selectedChapter;
flag = true;
if (currentPageIndex == 0)
{
for (int i = 0; i < pages.Length; i++)
{
CanvasGroup canGroup = pages[i].GetComponent<CanvasGroup>();
canGroup.alpha = 0.0f;
}
}
else
{
if (Language.CurrentLanguage() == LanguageCode.EN)
{
//This line gets called since the sound starts playing even during the Editor freeze
AudioHelper.CreatePlayStackingSound(AudioManager.holder.voiceOversEnglish[currentPageIndex], 1f, "voiceOver");
// This does not get output to the console.
Debug.Log("Scene " + Application.loadedLevelName + "is loaded after sound");
}
if (Language.CurrentLanguage() == LanguageCode.AR)
{
AudioHelper.CreatePlayStackingSound(AudioManager.holder.voiceOversArabic[currentPageIndex], 1f, "voiceOver");
}
Transform currPagetext = pages[currentPageIndex].transform.Search("TextPage" + currentPageIndex.ToString());
currPagetext.gameObject.AddComponent<TextTyper>();
initPage(currentPageIndex);
}
entrance = false;
done = true;
direction = true;
Debug.Log("Scene " + Application.loadedLevelName + "is loaded ");
}