2015-12-30 18 views
1

在kivy乒乓教程中有我在我的電腦上運行的完整代碼,它的工作原理絕對精細,但如果在槳的邊緣擊球表現出瘋狂的運動。我不確定發生了什麼。我試着多次觀察它,我認爲這個球在槳內碰撞了很多次,所以速度不斷增加,這是轉動引起的隨機運動。但是我怎麼能使它工作?我試圖改變時鐘功能的時間,但沒有結果。假設有碰撞檢查方法,但是我無法做到這一點。任何幫助?擊球結束時槳顯示隨機運動

代碼(我不附加.kv文件我不認爲這裏需要):

from kivy.app import App 
from kivy.uix.widget import Widget 
from kivy.properties import NumericProperty, ReferenceListProperty,\ 
    ObjectProperty 
from kivy.vector import Vector 
from kivy.clock import Clock 

class PongPaddle(Widget): 
    score = NumericProperty(0) 
    orientation = ObjectProperty([0, 0]) 

    def bounce_ball(self, ball): 
     if self.collide_widget(ball) : 
       vx, vy = ball.velocity 
       offset = (ball.center_y - self.center_y)/(self.height/2) 
       bounced = Vector(-1 * vx, vy) 
       vel = bounced * 1.1 
       ball.velocity = vel.x, vel.y + offset 

class PongBall(Widget): 
    velocity_x = NumericProperty(0) 
    velocity_y = NumericProperty(0) 
    velocity = ReferenceListProperty(velocity_x, velocity_y) 

    def move(self): 
     self.pos = Vector(*self.velocity) + self.pos 


class PongGame(Widget): 
    ball = ObjectProperty(None) 
    player1 = ObjectProperty(None) 
    player2 = ObjectProperty(None) 

    def serve_ball(self, vel=(4, 0)): 
     self.ball.center = self.center 
     self.ball.velocity = vel 

    def update(self, dt): 
     self.ball.move() 

     #bounce of paddles 
     self.player1.bounce_ball(self.ball) 
     self.player2.bounce_ball(self.ball) 

     #bounce ball off bottom or top 
     if (self.ball.y < self.y) or (self.ball.top > self.top): 
      self.ball.velocity_y *= -1 

     #went of to a side to score point? 
     if self.ball.x < self.x: 
      self.player2.score += 1 
      self.serve_ball(vel=(4, 0)) 
     if self.ball.x > self.width: 
      self.player1.score += 1 
      self.serve_ball(vel=(-4, 0)) 




    def on_touch_move(self, touch): 
     if touch.x < self.width/3: 
      self.player1.center_y = touch.y 
     if touch.x > self.width - self.width/3: 
      self.player2.center_y = touch.y 


class PongApp(App): 
    def build(self): 
     game = PongGame() 
     game.serve_ball() 
     Clock.schedule_interval(game.update, 1.0/60.0) 
     return game 


if __name__ == '__main__': 
    PongApp().run() 

回答

1

你可以,例如,保持球是否從上次離開槳軌道碰撞。如果有,則照常應用新的碰撞。如果沒有,則不要應用任何新的碰撞。