我正在製作一個帶有通道的表格視圖,用戶可以通過該通道進入該通道。當用戶點擊該頻道時,我想從Firebase獲取頻道的ID和名稱。下面的函數應該可以工作,但事實並非如此。準備執行segue函數本身,但不是如果讓channel = sender as?頻道{//不執行}。所以我沒有看到「執行」打印。prepareForSegue中的函數將不會執行
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
super.prepare(for: segue, sender: sender)
if let channel = sender as? Channel {
print("executed")
let chatVc = segue.destination as! channelMultiplayerViewController
chatVc.channel = channel
chatVc.channelRef = channelRef.child(channel.id)
}
}
這是我的全部代碼,如果你需要它:
import UIKit
import Firebase
import Foundation
enum Section: Int {
case createNewChannelSection = 0
case currentChannelsSection
}
extension multiplayerChannelView: UISearchResultsUpdating {
func updateSearchResults(for searchController: UISearchController) {
filterContentForSearchText(searchText: searchController.searchBar.text!)
}
}
class multiplayerChannelView: UITableViewController {
// MARK: Properties
var channels: [Channel] = []
let searchController = UISearchController(searchResultsController: nil)
var filteredChannels = [Channel]()
private lazy var channelRef: FIRDatabaseReference = FIRDatabase.database().reference().child("channels")
private var channelRefHandle: FIRDatabaseHandle?
var senderDisplayName: String?
var newChannelTextField: UITextField?
override func viewDidLoad() {
super.viewDidLoad()
title = "Rooms"
observeChannels()
searchController.searchResultsUpdater = self
searchController.dimsBackgroundDuringPresentation = false
definesPresentationContext = true
tableView.tableHeaderView = searchController.searchBar
}
deinit {
if let refHandle = channelRefHandle {
channelRef.removeObserver(withHandle: refHandle)
}
}
func filterContentForSearchText(searchText: String, scope: String = "All") {
filteredChannels = channels.filter { Channel in
return (Channel.name.lowercased().range(of: searchText.lowercased()) != nil)
}
tableView.reloadData()
}
@IBAction func createChannel(_ sender: AnyObject) {
if let name = newChannelTextField?.text {
let newChannelRef = channelRef.childByAutoId()
let channelItem = [
"name": name
]
newChannelRef.setValue(channelItem)
}
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
}
private func observeChannels() {
channelRefHandle = channelRef.observe(.childAdded, with: { (snapshot) -> Void in // 1
let channelData = snapshot.value as! Dictionary<String, AnyObject> // 2
let id = snapshot.key
if let name = channelData["name"] as! String!, name.characters.count > 0 {
self.channels.append(Channel(id, name: name))
self.tableView.reloadData()
} else {
print("Error! Could not decode channel data")
}
})
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
return 2
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if let currentSection: Section = Section(rawValue: section) {
switch currentSection {
case .createNewChannelSection:
return 1
case .currentChannelsSection:
if searchController.isActive && searchController.searchBar.text != "" {
return filteredChannels.count
}
else{
return channels.count
}
}
} else {
return 0
}
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let reuseIdentifier = (indexPath as NSIndexPath).section == Section.createNewChannelSection.rawValue ? "NewChannel" : "ExistingChannel"
let cell = tableView.dequeueReusableCell(withIdentifier: reuseIdentifier, for: indexPath)
if (indexPath as NSIndexPath).section == Section.createNewChannelSection.rawValue {
if let createNewChannelCell = cell as? CreateChannelCell {
newChannelTextField = createNewChannelCell.newChannelNameField
}
} else if (indexPath as NSIndexPath).section == Section.currentChannelsSection.rawValue {
if searchController.isActive && searchController.searchBar.text != "" {
cell.textLabel?.text = filteredChannels[(indexPath as NSIndexPath).row].name
} else {
cell.textLabel?.text = channels[(indexPath as NSIndexPath).row].name
}
}
return cell
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
super.prepare(for: segue, sender: sender)
if let channel = sender as? Channel {
print("executed")
let chatVc = segue.destination as! channelMultiplayerViewController
chatVc.channel = channel
chatVc.channelRef = channelRef.child(channel.id)
}
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if indexPath.section == Section.currentChannelsSection.rawValue {
var channel = channels
if searchController.isActive && searchController.searchBar.text != "" {
channel = [filteredChannels[(indexPath as NSIndexPath).row]]
}
else
{
channel = [channels[(indexPath as NSIndexPath).row]]
}
self.performSegue(withIdentifier: "ShowChannel", sender: channel)
}
}
}
這是類型通道
import Foundation
class Channel: NSObject {
let id:String
let name:String
init (_ id:String, name:String){
self.id = id
self.name = name
}
}
感謝您的.swift文件!
確定賽格瑞標識和聯繫起來是正確的界面生成器設置? – ystack
有一個push segue「ShowChannel」鏈接到另一個視圖控制器,我認爲該部分工作正常。 – Petravd1994