簡單 - 在你的paintComponent方法,你超的的paintComponent電話後,和之前,你設定的形狀您的switch語句,設置圖形對象的顏色,在您設置的相同方式形狀。您當然必須爲每個顏色菜單項添加一個偵聽器才能使其工作。
這是太如果您使用AbstractActions而不是讓所有東西都共享相同的ActionListener,則會更容易和更清晰。例如,這段代碼並不完全符合你所要做的,但它可以給你一些想法。
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import javax.swing.*;
public class MyShapes extends JPanel {
private static final int PREF_W = 400;
private static final int PREF_H = PREF_W;
private JMenuBar menuBar = new JMenuBar();
private Color color = Color.WHITE;
public MyShapes() {
JMenu colorMenu = new JMenu("Color");
colorMenu.add(new JMenuItem(new ColorAction("Black", Color.BLACK)));
colorMenu.add(new JMenuItem(new ColorAction("White", Color.WHITE)));
colorMenu.add(new JMenuItem(new ColorAction("Red", Color.RED)));
colorMenu.add(new JMenuItem(new ColorAction("Blue", Color.BLUE)));
colorMenu.add(new JMenuItem(new ColorAction("Green", Color.GREEN)));
menuBar.add(colorMenu);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(color);
g.fillRect(0, 0, getWidth(), getHeight());
}
@Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(PREF_W, PREF_H);
}
public JMenuBar getMenuBar() {
return menuBar;
}
private class ColorAction extends AbstractAction {
private Color actionColor;
public ColorAction(String name, Color color) {
super(name);
this.actionColor = color;
}
@Override
public void actionPerformed(ActionEvent e) {
color = actionColor;
repaint();
}
}
private static void createAndShowGui() {
MyShapes mainPanel = new MyShapes();
JFrame frame = new JFrame("MyShapes");
frame.setJMenuBar(mainPanel.getMenuBar());
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
需要注意的是,你可以畫出你的形狀以同樣的方式 - 從菜單項的操作的actionPerformed方法內填充的變量。只有這次DrawShape接口類型的變量將用於其方法,這裏是public void draw(Graphics g)
。這種類型的程序設計模式被稱爲Command Pattern。例如:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Polygon;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import javax.swing.*;
@SuppressWarnings("serial")
public class MyShapes extends JPanel {
private static final int PREF_W = 400;
private static final int PREF_H = PREF_W;
private JMenuBar menuBar = new JMenuBar();
private Color color = null;
public DrawShape drawShape = null;
public MyShapes() {
// create and fill colorMenu
JMenu colorMenu = new JMenu("Color");
colorMenu.add(new JMenuItem(new ColorAction("Black", Color.BLACK)));
colorMenu.add(new JMenuItem(new ColorAction("White", Color.WHITE)));
colorMenu.add(new JMenuItem(new ColorAction("Red", Color.RED)));
colorMenu.add(new JMenuItem(new ColorAction("Blue", Color.BLUE)));
colorMenu.add(new JMenuItem(new ColorAction("Green", Color.GREEN)));
// create and fill shapeMenu
JMenu shapeMenu = new JMenu("Shape");
shapeMenu.add(new JMenuItem(new DrawShapeAction("Square", new DrawShape() {
@Override
public void draw(Graphics g) {
int x = getWidth()/4;
int y = getHeight()/4;
int width = getWidth()/2;
int height = getHeight()/2;
g.fillRect(x, y, width, height);
}
})));
shapeMenu.add(new JMenuItem(new DrawShapeAction("Circle", new DrawShape() {
@Override
public void draw(Graphics g) {
int x = getWidth()/4;
int y = getHeight()/4;
int width = getWidth()/2;
int height = getHeight()/2;
g.fillOval(x, y, width, height);
}
})));
shapeMenu.add(new JMenuItem(new DrawShapeAction("Triangle", new DrawShape() {
@Override
public void draw(Graphics g) {
int[] x = new int[3];
int[] y = new int[3];
x[0] = getWidth()/4;
x[1] = getWidth()/2;
x[2] = 3 * getWidth()/4;
y[0] = 3 * getHeight()/4;
y[1] = getHeight()/4;
y[2] = y[0];
Polygon polygon = new Polygon(x, y, 3);
g.fillPolygon(polygon);
}
})));
// add both JMenus to the JMenuBar
menuBar.add(colorMenu);
menuBar.add(shapeMenu);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
// if either color or drawShape are not set, exit this method and draw nothing
if (color == null || drawShape == null) {
return;
}
// to smooth out the edges
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
// set color and call drawShape's draw method
g.setColor(color);
drawShape.draw(g);
}
@Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(PREF_W, PREF_H);
}
public JMenuBar getMenuBar() {
return menuBar;
}
private class ColorAction extends AbstractAction {
private Color actionColor;
public ColorAction(String name, Color color) {
super(name);
this.actionColor = color;
}
@Override
public void actionPerformed(ActionEvent e) {
MyShapes.this.color = actionColor;
repaint();
}
}
private class DrawShapeAction extends AbstractAction {
private DrawShape actionDrawShape;
public DrawShapeAction(String name, DrawShape drawShape) {
super(name);
this.actionDrawShape = drawShape;
}
@Override
public void actionPerformed(ActionEvent e) {
MyShapes.this.drawShape = actionDrawShape;
repaint();
}
}
private interface DrawShape {
void draw(Graphics g);
}
private static void createAndShowGui() {
MyShapes mainPanel = new MyShapes();
JFrame frame = new JFrame("MyShapes");
frame.setJMenuBar(mainPanel.getMenuBar());
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
是的它更清潔 –
我會在解決問題後嘗試折射我的代碼。我更新了我的工作,但怎麼還沒有工作..當我點擊紅色menuitem什麼都沒有發生,但點擊形狀menuitem工作正常。你能先檢查一下嗎? –
@JayGorio:我沒有看到你添加任何聽衆到你的顏色菜單項。你在做什麼?他們不會神奇地工作,但需要迷上任何事情。 –