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我跟隨了YouTube上的Unity視頻來爲AI創建一個狀態機,但是當敵人巡邏時,他們穿過牆壁。我試圖將RigidBody組件添加到敵人身上,但是這完全阻礙了他們移動到每個路點的動作。Unity - 敵人AI穿過牆壁
下面是使AI移動到每個航點
private void Look()
{
RaycastHit hit;
if (Physics.Raycast(enemy.eyes.transform.position, enemy.eyes.transform.forward, out hit, enemy.sightRange) && hit.collider.CompareTag("Player"))
{
enemy.chaseTarget = hit.transform;
InChaseState();
}
}
void Patrol()
{
enemy.meshRendererFlag.material.color = Color.green; //Test to see what state the enemy is in
enemy.navMeshAgent.destination = enemy.waypoints[nextWaypoint].position; //Select the current waypoint
enemy.navMeshAgent.Resume(); //Start walking again
if (enemy.navMeshAgent.remainingDistance <= enemy.navMeshAgent.stoppingDistance && !enemy.navMeshAgent.pathPending) //Checking to see if we've reached our destination
{
nextWaypoint = (nextWaypoint + 1) % enemy.waypoints.Length; //Go to next waypoint and should loop as expected
}
}
任何人都知道如何修改這個代碼,以使敵人走動牆壁地圖到達每個航點的代碼?謝謝。
牆壁可能不會被雕刻出NavMesh?!牆壁需要一個碰撞器來實現算法。他們還需要導航靜態(可以在靜態複選框下拉菜單中設置)或導航障礙物,當我沒有記錯的時候這是一個組件。 – Wipster