我一直在學習如何在java中使用rpg風格的遊戲,並找到一個很好的教程。但是,本教程演示瞭如何使用按鍵偵聽器移動精靈,我想要做的是通過在屏幕上獲取鼠標位置並在沒有任何按鍵偵聽器的情況下自行移動精靈來使精靈移動。繼承人迄今爲止的代碼,感謝您的幫助! (哦,問題是精靈是不動的,忘了說......是不是因爲在移動方法while循環?)MouseListener no movement
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.awt.Image;
import java.awt.event.*;
import javax.swing.ImageIcon;
public class SpaceCraft {
private String craft = "craft.png";
private int dx;
private int dy;
private int x;
private int y;
private Image image;
public SpaceCraft() {
ImageIcon spaceCraft = new ImageIcon(this.getClass().getResource(craft));
image = spaceCraft.getImage();
x = 40;
y = 60;
}
public void move() {
while ((x==Board.mouseX)==false) {
if (x < Board.mouseX){
x += 1;
} else if (x > Board.mouseX){
x -= 1;
}
}
while ((y==Board.mouseY)==false) {
if (y < Board.mouseY){
y += 1;
} else if (y > Board.mouseY){
y -= 1;
}
}
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public Image getImage() {
return image;
}
/* public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_LEFT){
dx = -1;
}
if (key == KeyEvent.VK_RIGHT) {
dx = 1;
}
if (key == KeyEvent.VK_UP) {
dy = -1;
}
if (key == KeyEvent.VK_DOWN) {
dy = 1;
}
}*/
/* public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_LEFT) {
dx = 0;
}
if (key == KeyEvent.VK_RIGHT) {
dx = 0;
}
if (key == KeyEvent.VK_UP) {
dy = 0;
}
if (key == KeyEvent.VK_DOWN) {
dy = 0;
}
}*/
}
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Toolkit;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Board extends JPanel implements ActionListener {
public static int mouseX;
public static int mouseY;
private Timer timer;
private SpaceCraft craft;
public Board() {
//addKeyListener(new TAdapter());
setFocusable(true);
setBackground(Color.GREEN);
setDoubleBuffered(true);
craft = new SpaceCraft();
timer = new Timer(5, this);
timer.start();
}
public void paint(Graphics g) {
super.paint(g);
Graphics2D g2d = (Graphics2D)g;
g2d.drawImage(craft.getImage(), craft.getX(), craft.getY(), this);
Toolkit.getDefaultToolkit().sync();
g.dispose();
}
public void actionPerformed(ActionEvent e) {
craft.move();
repaint();
}
public void mouseReleased(MouseEvent e) {
mouseX = e.getXOnScreen();
mouseY = e.getYOnScreen();
craft.move();
repaint();
}
/*private class TAdapter extends KeyAdapter {
public void keyReleased(KeyEvent e) {
craft.keyReleased(e);
}
public void keyPressed(KeyEvent e) {
craft.keyPressed(e);
}
}*/
}
import javax.swing.*;
import java.applet.*;
import java.awt.Dimension;
import java.net.*;
public class RType extends Applet {
Board b = new Board();
public void init() {
b.setPreferredSize(new Dimension(400, 400));
add(b);
}
}
啊我明白了,讓我試試看! –