我想學習和CoreGraphics的我遇到一個奇怪的現象,奇怪的行爲,希望有人能幫助我明白怎麼回事...與UIBezierPath addClip
我繪製一個矩形,並在其中我畫給量鑽石,形狀可以與不同的填充要繪製的(空的,填充並與條紋)我的拉伸矩形函數看起來像這樣:
- (void)drawRect:(CGRect)rect
{
UIBezierPath* roundedRect = [UIBezierPath bezierPathWithRoundedRect:self.bounds cornerRadius:9.0];
//don't draw where the round corners "cut" the rectangle
[roundedRect addClip];
//set a white background
[[UIColor whiteColor] setFill];
UIRectFill(self.bounds);
//set a black frame
[[UIColor darkGrayColor] setStroke];
[roundedRect stroke];
self.shade = STRIPED;
self.color = [UIColor greenColor];
self.number = 3;
rectOffset = self.bounds.size.width/(self.number * 2);
[self drawDiamondNumberOfTimes:self.number startOrigin:self.bounds.origin];
}
drawDiamondNumberOfTimes:startOrigin:是計算矩形的遞歸函數,其中的形狀將使用筆劃繪製並繪製鑽石邊界
- (void) drawDiamondNumberOfTimes:(int) p_times startOrigin:(CGPoint) p_origin
{
if(p_times > 0)
{
CGRect drawArea;
drawArea.origin = CGPointMake(p_origin.x + rectOffset-shapeSize.width/2, self.bounds.size.height/4);
drawArea.size = shapeSize;
UIBezierPath *diamond = [[UIBezierPath alloc] init];
[diamond moveToPoint:CGPointMake(drawArea.origin.x, drawArea.origin.y+ shapeSize.height/2)];
[diamond addLineToPoint:CGPointMake(drawArea.origin.x+shapeSize.width/2, drawArea.origin.y)];
[diamond addLineToPoint:CGPointMake(drawArea.origin.x+shapeSize.width, drawArea.origin.y+ shapeSize.height/2)];
[diamond addLineToPoint:CGPointMake(drawArea.origin.x+shapeSize.width/2, drawArea.origin.y+ shapeSize.height)];
[diamond closePath];
[self.color setStroke];
[diamond stroke];
[self drawShadeOfDraw:diamond atRect:drawArea];
drawArea.origin.x += rectOffset + shapeSize.width/2;
[self drawDiamondNumberOfTimes:p_times-1 startOrigin:drawArea.origin ];
}
}
drawShadeOfDraw:atRect:設置不同的填充 - 在發生奇怪的行爲:) 空和固體填充它的作品完美,但有條紋,如果我寫[p_symbol addClip]我總是得到一個菱形條紋即使self.number設置爲2或3。無[p_symbol addClip]我得到的鑽石正確的號碼,但是,當然,條紋遍佈長方形,這裏是drawShadeOfDraw代碼:atRect:
- (void)drawShadeOfDraw:(UIBezierPath*)p_symbol atRect:(CGRect)p_drawArea
{
switch (self.shade)
{
case STRIPED:
{
[p_symbol addClip];
for(int y = p_drawArea.origin.y; y < p_drawArea.origin.y+ p_drawArea.size.height; y+= 6)
{
[p_symbol moveToPoint:CGPointMake(p_drawArea.origin.x, y)];
[p_symbol addLineToPoint:CGPointMake(p_drawArea.origin.x+shapeSize.width, y)];
[self.color setStroke];
[p_symbol stroke];
}
break;
}
case SOLID:
{
[self.color setFill];
[p_symbol fill];
break;
}
default:
{
break;
}
}
}
一個圖像比千字好,所以這裏有兩個:)
希望有人能幫助我理解它是如何工作的,什麼我做錯了
感謝