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我試圖爲需要快速連續播放樣本的應用程序獲得流暢的音頻播放。我希望Cocos2d和CocosDenshion能夠做到這一點,因爲AVAudioPlayer由於滯後問題而無法工作,但我仍然遇到問題 - 這裏模擬的「第16個音符」最終聽起來會搖擺不定。iOS CocosDenshion音頻播放參差不齊(延遲)
我將不得不去與RemoteIO或類似的東西?在iOS中播放聲音的精確時機最簡單的方法是什麼?
或者,正在使用CDAudioEngine playSound:函數不是我可以用CocosDenshion做的最有效的方法嗎?
要加載引擎:
[CDAudioManager sharedManager];
while ([CDAudioManager sharedManagerState] != kAMStateInitialised) {
[NSThread sleepForTimeInterval:0.1];
NSLog(@"Not init yet...");
}
CDSoundEngine *sse = [CDAudioManager sharedManager].soundEngine;
NSArray *defs = [NSArray arrayWithObjects:
[NSNumber numberWithInt:16],nil];
[sse defineSourceGroups:defs];
[[CDAudioManager sharedManager].soundEngine setSourceGroupNonInterruptible:0 isNonInterruptible:TRUE];
NSLog(@"Loading sound: %i",[sse loadBuffer:1 filePath:@"bass drum.wav"]);
[[CDAudioManager sharedManager] setResignBehavior:kAMRBStopPlay autoHandle:YES];
[[CDAudioManager sharedManager] setMode:(kAMM_MediaPlayback)];
線程代碼以測試播放(基本上節拍器示例應用程序,editted使用CocosDenshion播放):
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// Give the sound thread high priority to keep the timing steady.
[NSThread setThreadPriority:1.0];
BOOL continuePlaying = YES;
CDSoundEngine *sse = [CDAudioManager sharedManager].soundEngine;
while (continuePlaying) { // Loop until cancelled.
// An autorelease pool to prevent the build-up of temporary objects.
NSAutoreleasePool *loopPool = [[NSAutoreleasePool alloc] init];
[sse playSound:1 sourceGroupId:0 pitch:1.0f pan:0.0f gain:1.0f loop:NO];
withObject:nil waitUntilDone:NO];
NSDate *curtainTime = [[NSDate alloc] initWithTimeIntervalSinceNow:0.125f];
NSDate *currentTime = [[NSDate alloc] init];
// Wake up periodically to see if we've been cancelled.
while (continuePlaying && ([currentTime compare:curtainTime] != NSOrderedDescending)) {
if ([soundPlayerThread isCancelled] == YES) {
continuePlaying = NO;
}
[NSThread sleepForTimeInterval:0.005];
[currentTime release];
currentTime = [[NSDate alloc] init];
}
[curtainTime release];
[currentTime release];
[loopPool drain];
}
[pool drain];
呃 - 我希望在那篇文章中他不需要介入「Doom的偉大音頻接口」。 – 2011-03-14 20:13:45
我已經使用了RemoteIO。這有點複雜,但並不像我認爲的那樣糟糕。 – madmik3 2011-03-14 20:22:20
任何好的指針(鏈接?)只是開始 - 只是用它播放WAV文件? – 2011-03-14 20:30:04