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我有應用程序使用cocos2d,並且它在以前工作正常。安裝cocos2d-objc但它說cocos2d swift
我更新了myapp項目中的cocos2d-obj。
之後,我的應用程序在啓動畫面後停止。
什麼神祕的點,我當然安裝了cocos2d-objc
從here,但在日誌一些提示說「cocos2D上,雨燕」 ....?
我有一些誤解......?
錯誤日誌下面
cocos2d: Cocos2D-Swift version 3.4.3-develop
cocos2d: compiled with Profiling Support: NO
cocos2d: OS version: 9.2 (0x09020000)
cocos2d: 64 bit runtime
cocos2d: Multi-threaded rendering: 0
cocos2d: OpenGL Rendering enabled.cocos2d: GL_VENDOR: Apple Inc.
cocos2d: GL_RENDERER: Apple Software Renderer
cocos2d: GL_VERSION: OpenGL ES 2.0 APPLE-12.0.40
cocos2d: GLSL_VERSION: OpenGL ES GLSL ES 1.00
cocos2d: GL_MAX_TEXTURE_SIZE: 4096
cocos2d: GL_MAX_TEXTURE_UNITS: 8
cocos2d: GL_MAX_SAMPLES: 4
cocos2d: GL supports PVRTC: YES
cocos2d: GL supports BGRA8888 textures: YES
cocos2d: GL supports NPOT textures: YES
cocos2d: GL supports discard_framebuffer: YES
cocos2d: GL supports shareable VAO: NO
cocos2d: CCGraphicsBufferClass: CCGraphicsBufferGLUnsynchronized
cocos2d: CCGraphicsBufferBindingsClass: CCGraphicsBufferBindingsGL
cocos2d: CCRenderCommandDrawClass: CCRenderCommandDrawGL
2016-02-20 06:08:59.312 myapp[2859:886706] cocos2d: viewDidLoad
cocos2d: Cocos2D-Swift version 3.4.3-develop
cocos2d: compiled with Profiling Support: NO
cocos2d: OS version: 9.2 (0x09020000)
cocos2d: 64 bit runtime
cocos2d: Multi-threaded rendering: 0
cocos2d: OpenGL Rendering enabled.cocos2d: GL_VENDOR: Apple Inc.
cocos2d: GL_RENDERER: Apple Software Renderer
cocos2d: GL_VERSION: OpenGL ES 2.0 APPLE-12.0.40
cocos2d: GLSL_VERSION: OpenGL ES GLSL ES 1.00
cocos2d: GL_MAX_TEXTURE_SIZE: 4096
cocos2d: GL_MAX_TEXTURE_UNITS: 8
cocos2d: GL_MAX_SAMPLES: 4
cocos2d: GL supports PVRTC: YES
cocos2d: GL supports BGRA8888 textures: YES
cocos2d: GL supports NPOT textures: YES
cocos2d: GL supports discard_framebuffer: YES
cocos2d: GL supports shareable VAO: NO
cocos2d: CCGraphicsBufferClass: CCGraphicsBufferGLUnsynchronized
cocos2d: CCGraphicsBufferBindingsClass: CCGraphicsBufferBindingsGL
cocos2d: CCRenderCommandDrawClass: CCRenderCommandDrawGL
2016-02-20 06:09:00.056 myapp[2859:886706] cocos2d: animation started with frame interval: 60.00
2016-02-20 06:09:00.060 myapp[2859:886706] cocos2d: surface size: 960x1704
(lldb)
錯誤發生在這裏
// override default logic
- (void)runWithScene:(CCScene*) scene
{
NSAssert(scene != nil, @"Argument must be non-nil");
NSAssert(_runningScene == nil, @"This command can only be used to start the CCDirector. There is already a scene present.");
[self pushScene:scene];
NSThread *thread = [self runningThread];
// error happned here.
[self performSelector:@selector(drawScene) onThread:thread withObject:nil waitUntilDone:YES];
Thred 1: EXEC_BAD_ACCESS(code=1,address=0x0)
}
我明白了。我用精靈生成器/ Apportable開發了我的應用程序。我很驚訝Apportable破產了。我會嘗試沒有apportable/spritebuilder支持的Cocos-2D。 – whitebear
我們仍然支持精靈構建器,但是沒有Apportable的Android插件 – s1ddok