我與自定義視圖練習,我需要做一個應用程序:這個程序顯示一個小圓圈(就像一個小球),而這個球移動方面到手機方向(使用加速度計)。我已經完成了這個。
問題
現在,我需要獲得一個額外的功能:
- 這場球現在出現在屏幕的左上方,我需要它出現在中間。
- 我需要繪製球是的軌跡,畫出一條黑線代表球的軌跡
這是我的自定義視圖的代碼:
public class MyView extends View {
private Path drawPath;
private Paint drawPaint;
private Bitmap canvasBitmap;
float speedX;
float speedY;
float radius = 10;
float posX = radius;
float posY = radius;
long lastUpdateTime = 0;
final float METER_TO_PIXEL = 50.0f;
/**
* Constructor
*/
public MyView(Context context, AttributeSet attrs) {
super(context, attrs);
setupDraw();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawPath(drawPath, drawPaint);
canvas.drawCircle(posX, posY, radius, drawPaint);
}
private void setupDraw() {
drawPaint = new Paint();
drawPaint.setColor(Color.BLACK);
canvasBitmap = Bitmap.createBitmap(640, 1200, Bitmap.Config.ARGB_8888);
posX = getWidth() /2;
posY = getHeight() /2;
}
public void update (float gravityX, float gravityY) {
if(lastUpdateTime == 0) {
lastUpdateTime = System.currentTimeMillis();
return;
}
long now = System.currentTimeMillis();
long ellapse = now - lastUpdateTime;
lastUpdateTime = now;
speedX -=((gravityX * ellapse)/1000.0f) * METER_TO_PIXEL;
speedY +=((gravityY * ellapse)/1000.0f) * METER_TO_PIXEL;
posX += ((speedX * ellapse)/1000.0f);
posY += ((speedY * ellapse)/1000.0f);
/*Checks screen limits*/
if (posX < radius) {
posX = radius;
speedX = 0;
}
else if (posX > (getWidth() - radius)) {
posX = getWidth() - radius;
speedX = 0;
}
if (posY < radius) {
posY = radius;
speedY = 0;
}
else if (posY > (getHeight() - radius)) {
posY = getHeight() - radius;
speedY = 0;
}
this.invalidate();
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
/*HERE IS WHERE I TRY TO SET THE BALL ON THE MIDDLE OF THE SCREEN*/
drawPath = new Path();
drawPath.moveTo(w/2, h/2);
}
}
無論是什麼都不做。我已經嘗試過這種設置舊的和新的X和Y位置來連續繪製線條,但它不繪製它。我在更新方法的末尾放了這個'drawPath.lineTo(posX,posY);',它繪製了一些東西,但不是一條直線跟蹤te球 – masmic