2013-01-17 57 views
-2

我正在做Actionscript 2.0到3.0的工作,但我對3.0有很少的想法,有人可以幫助好好幫忙做一個翻譯! 我試圖完成一個版本,但是我的工作不能在更改代碼後「拖拽」。Actionscript 2.0到3.0,請給我一個手,我轉換錯了嗎?

stop(); 
var randomPositionFrame = int(Math.random()*9)+1; 
content_mc.gotoAndStop(randomPositionFrame); 
for(var i=1; i<=5; i++){ 
eval("content_mc.matching_term_"+i)._alpha = 0; 
eval("content_mc.matching_term_"+i).onPress = function(){ 
    if(this._currentframe == 1){ 
     this.startDrag(); 
    } 
} 
eval("content_mc.matching_term_"+i).onRelease = onMouseUp = function(){ 
    this.stopDrag(); 
} 

eval("content_mc.matching_desc_"+i)._alpha = 0; 
eval("content_mc.matching_desc_"+i).onPress = function(){ 
    if(this._currentframe == 1){ 
     this.startDrag(); 
    } 
} 
eval("content_mc.matching_desc_"+i).onRelease = onMouseUp = function(){ 
    this.stopDrag(); 
} 
} 

var winGame = false; 
var alphaSpeed = 20; 
var mouseListener:Object = new Object(); 
mouseListener.onMouseDown = function() { this.isDown = true;}; 
mouseListener.onMouseUp = function() { 
this.isDown = false; 
//Game Logic Check Correct 
for(var i=1; i<=5; i++){ 
    //term match description 
    if(eval("content_mc.matching_desc_"+i).mc._currentframe == 2 && eval("content_mc.matching_term_"+i).mc._currentframe == 2){ 
     if(eval("content_mc.matching_term_"+i)._currentframe == 1){ 
      eval("content_mc.matching_term_"+i).gotoAndPlay(2); 
      eval("content_mc.matching_desc_"+i).gotoAndPlay(2); 
     } 
    } 
    //description match term 
    else if(eval("content_mc.matching_desc_"+i).mc._currentframe == 2 && eval("content_mc.matching_term_"+i).mc._currentframe == 2){ 
     if(eval("content_mc.matching_desc_"+i)._currentframe == 1){ 
      eval("content_mc.matching_term_"+i).gotoAndPlay(2); 
      eval("content_mc.matching_desc_"+i).gotoAndPlay(2); 
     } 
    } 
} 

}; Mouse.addListener(mouseListener);

this.onEnterFrame = function(){ 
//display terms at start 
if(content_mc.matching_term_1._alpha < 100){ 
    content_mc.matching_term_1._alpha +=alphaSpeed; 
} 
if(content_mc.matching_term_1._alpha >= 100){ 
    if(content_mc.matching_term_2._alpha < 100){ 
     content_mc.matching_term_2._alpha +=alphaSpeed; 
    } 
} 
if(content_mc.matching_term_2._alpha >= 100){ 
    if(content_mc.matching_term_3._alpha < 100){ 
     content_mc.matching_term_3._alpha +=alphaSpeed; 
    } 
} 
if(content_mc.matching_term_3._alpha >= 100){ 
    if(content_mc.matching_term_4._alpha < 100){ 
     content_mc.matching_term_4._alpha +=alphaSpeed; 
    } 
} 
if(content_mc.matching_term_4._alpha >= 100){ 
    if(content_mc.matching_term_5._alpha < 100){ 
     content_mc.matching_term_5._alpha +=alphaSpeed; 
    } 
} 
//display description at start 
if(content_mc.matching_term_5._alpha >= 100){ 
    if(content_mc.matching_desc_1._alpha < 100){ 
     content_mc.matching_desc_1._alpha +=alphaSpeed; 
    } 
    if(content_mc.matching_desc_1._alpha >= 100){ 
     if(content_mc.matching_desc_2._alpha < 100){ 
      content_mc.matching_desc_2._alpha +=alphaSpeed; 
     } 
    } 
    if(content_mc.matching_desc_2._alpha >= 100){ 
     if(content_mc.matching_desc_3._alpha < 100){ 
      content_mc.matching_desc_3._alpha +=alphaSpeed; 
     } 
    } 
    if(content_mc.matching_desc_3._alpha >= 100){ 
     if(content_mc.matching_desc_4._alpha < 100){ 
      content_mc.matching_desc_4._alpha +=alphaSpeed; 
     } 
    } 
    if(content_mc.matching_desc_4._alpha >= 100){ 
     if(content_mc.matching_desc_5._alpha < 100){ 
      content_mc.matching_desc_5._alpha +=alphaSpeed; 
     } 
    } 
    /*if(content_mc.matching_desc_5._alpha >= 100){ 
     delete this.onEnterFrame; 
    }*/ 
} 

//Roll over effect 
for(var i=1; i<=5; i++){ 
    if(eval("content_mc.matching_term_"+i).hitTest(this._xmouse, this._ymouse)){ 
     eval("content_mc.matching_term_"+i).mc.gotoAndStop(2); 
    } 
    else{ 
     eval("content_mc.matching_term_"+i).mc.gotoAndStop(1); 
    } 
    if(eval("content_mc.matching_desc_"+i).hitTest(this._xmouse, this._ymouse)){ 
     eval("content_mc.matching_desc_"+i).mc.gotoAndStop(2); 
    } 
    else{ 
     eval("content_mc.matching_desc_"+i).mc.gotoAndStop(1); 
    } 
} 

//remove the matched movieclips 
for(var i=1; i<=5; i++){ 
    if(eval("content_mc.matching_term_"+i)._currentframe == 10){ 
     eval("content_mc.matching_term_"+i)._y = -1000; 
    } 
    if(eval("content_mc.matching_desc_"+i)._currentframe == 10){ 
     eval("content_mc.matching_desc_"+i)._y = -1000; 
    } 
} 

//Win Game 
for(var i=1; i<=5; i++){ 
    if(eval("content_mc.matching_desc_"+i)._currentframe == 10){ 
     winGame = true; 
    } 
    else{ 
     winGame = false; 
     return; 
    } 
} 
if(winGame == true){ 
    this.gotoAndPlay("endRound1"); 
} 
} 

我也做了3.0這樣的:(但原來,我不能做拖N個液滴)

stop(); 
var randomPositionFrame = int(Math.random()*9)+1; 
content_mc.gotoAndStop(randomPositionFrame); 
for(var i=1; i<=5; i++){ 
this["content_mc.matching_term_"+i]._alpha = 0; 
     this["content_mc.matching_term_"+i].addEventListener(MouseEvent.MOUSE_DOWN,function():void  { 
if(this._currentframe == 1){ 
     this.startDrag(); 
    } 
} 
); 
    this["content_mc.matching_term_"+i].addEventListener(MouseEvent.MOUSE_UP,function():void { 
stage.addEventListener(MouseEvent.MOUSE_UP, doMouseUp, false, 0,  true);    

); 

this["content_mc.matching_desc_"+i]._alpha = 0; 
     this["content_mc.matching_desc_"+i].addEventListener(MouseEvent.MOUSE_DOWN,function():void  { 
if(this._currentframe == 1){ 
     this.startDrag(); 
    } 
} 
); 

    this["content_mc.matching_desc_"+i].addEventListener(MouseEvent.MOUSE_UP,function():void { 
stage.addEventListener(MouseEvent.MOUSE_UP, doMouseUp, false, 0, true);  
} 
); 
} 

function doMouseUp($evt:MouseEvent):void 
{ 
this.stopDrag(); 
} 

var winGame = false; 
var alphaSpeed = 20; 
var mouseListener:Object = new Object(); 
mouseListener.onMouseDown = function() { this.isDown = true;}; 
mouseListener.onMouseUp = function() { 
this.isDown = false; 
//Game Logic Check Correct 
for(var k=1; k<=5; k++){ 
    //term match description 
    if(this["content_mc.matching_desc_"+k].mc._currentframe == 2 &&  this["content_mc.matching_term_"+k].mc._currentframe == 2){ 
     if(this["content_mc.matching_term_"+k]._currentframe == 1){ 
      this["content_mc.matching_term_"+k].gotoAndPlay(2); 
      this["content_mc.matching_desc_"+k].gotoAndPlay(2); 
     } 
    } 
    //description match term 
    else if(this["content_mc.matching_desc_"+k].mc._currentframe == 2 && this["content_mc.matching_term_"+k].mc._currentframe == 2){ 
     if(this["content_mc.matching_desc_"+k]._currentframe == 1){ 
      this["content_mc.matching_term_"+k].gotoAndPlay(2); 
      this["content_mc.matching_desc_"+k].gotoAndPlay(2); 
     } 
    } 
} 

}; 
this.Mouse.addListener(mouseListener); 

this.addEventListener(Event.ENTER_FRAME,myFunction); 
function myFunction(event:Event) { 
//display terms at start 
if(content_mc.matching_term_1._alpha < 100){ 
    content_mc.matching_term_1._alpha +=alphaSpeed; 
} 
if(content_mc.matching_term_1._alpha >= 100){ 
    if(content_mc.matching_term_2._alpha < 100){ 
     content_mc.matching_term_2._alpha +=alphaSpeed; 
    } 
} 
if(content_mc.matching_term_2._alpha >= 100){ 
    if(content_mc.matching_term_3._alpha < 100){ 
     content_mc.matching_term_3._alpha +=alphaSpeed; 
    } 
} 
if(content_mc.matching_term_3._alpha >= 100){ 
    if(content_mc.matching_term_4._alpha < 100){ 
     content_mc.matching_term_4._alpha +=alphaSpeed; 
    } 
} 
if(content_mc.matching_term_4._alpha >= 100){ 
    if(content_mc.matching_term_5._alpha < 100){ 
     content_mc.matching_term_5._alpha +=alphaSpeed; 
    } 
} 
//display description at start 
if(content_mc.matching_term_5._alpha >= 100){ 
    if(content_mc.matching_desc_1._alpha < 100){ 
     content_mc.matching_desc_1._alpha +=alphaSpeed; 
    } 
    if(content_mc.matching_desc_1._alpha >= 100){ 
     if(content_mc.matching_desc_2._alpha < 100){ 
      content_mc.matching_desc_2._alpha +=alphaSpeed; 
     } 
    } 
    if(content_mc.matching_desc_2._alpha >= 100){ 
     if(content_mc.matching_desc_3._alpha < 100){ 
      content_mc.matching_desc_3._alpha +=alphaSpeed; 
     } 
    } 
    if(content_mc.matching_desc_3._alpha >= 100){ 
     if(content_mc.matching_desc_4._alpha < 100){ 
      content_mc.matching_desc_4._alpha +=alphaSpeed; 
     } 
    } 
    if(content_mc.matching_desc_4._alpha >= 100){ 
     if(content_mc.matching_desc_5._alpha < 100){ 
      content_mc.matching_desc_5._alpha +=alphaSpeed; 
     } 
    } 
    /*if(content_mc.matching_desc_5._alpha >= 100){ 
     delete this.onEnterFrame; 
    }*/ 
} 

//Roll over effect 
for(var i=1; i<=5; i++){ 
    if(this["content_mc.matching_term_"+i].hitTest(mouseX, mouseY)){ 
     this["content_mc.matching_term_"+i].mc.gotoAndStop(2); 
    } 
    else{ 
     this["content_mc.matching_term_"+i].mc.gotoAndStop(1); 
    } 
    if(this["content_mc.matching_desc_"+i].hitTest(mouseX, mouseY)){ 
     this["content_mc.matching_desc_"+i].mc.gotoAndStop(2); 
    } 
    else{ 
     this["content_mc.matching_desc_"+i].mc.gotoAndStop(1); 
    } 
} 

//remove the matched movieclips 
for(var a=1; a<=5; a++){ 
    if(this["content_mc.matching_term_"+a]._currentframe == 10){ 
     this["content_mc.matching_term_"+a]._y = -1000; 
    } 
    if(this["content_mc.matching_desc_"+a]._currentframe == 10){ 
     this["content_mc.matching_desc_"+a]._y = -1000; 
    } 
} 

//Win Game 
for(var n=1; n<=5; n++){ 
    if(this["content_mc.matching_desc_"+n]._currentframe == 10){ 
     winGame = true; 
    } 
    else{ 
     winGame = false; 
     return; 
    } 
} 
if(winGame == true){ 
    this.gotoAndPlay("endRound1"); 
} 
} 
+0

你嘗試過什麼嗎? – abnvp

+0

是的,我已經將我的問題和我的工作從2.0更新到3.0 – user1900121

回答

2

當然,問題不專業,沒有人願意做這樣的無趣的工作給你。你必須閱讀一些從as2遷移到as3的文章。我做了你的工作,因爲它很容易,我有時間,希望它會有所幫助,下次你會自己做。

stop(); 
var randomPositionFrame = int(Math.random()*9)+1; 
content_mc.gotoAndStop(randomPositionFrame); 
for(var i=1; i<=5; i++){ 
content_mc["matching_term_"+i].alpha = 0; 
content_mc["matching_term_"+i].addEventListener(MouseEvent.MOUSE_DOWN,function(e:MouseEvent):void  { 
if(content_mc.currentFrame == 1){ 
     e.target.startDrag(); 
    } 
} 
); 
content_mc["matching_term_"+i].addEventListener(MouseEvent.MOUSE_UP,function(e:MouseEvent):void { 
    stage.addEventListener(MouseEvent.MOUSE_UP, doMouseUp, false, 0,  true); 
}); 

content_mc["matching_desc_"+i].alpha = 0; 
content_mc["matching_desc_"+i].addEventListener(MouseEvent.MOUSE_DOWN,function(e:MouseEvent):void  { 
if(content_mc.currentFrame == 1){ 
     e.target.startDrag(); 
    } 
} 
); 

content_mc["matching_desc_"+i].addEventListener(MouseEvent.MOUSE_UP,function(e:MouseEvent):void { 
stage.addEventListener(MouseEvent.MOUSE_UP, doMouseUp, false, 0, true);  
} 
); 
} 

function doMouseUp(e:MouseEvent):void 
{ 
e.target.stopDrag(); 
} 

var winGame = false; 
var alphaSpeed = 20; 

addEventListener(MouseEvent.MOUSE_DOWN, function (e:MouseEvent) { this.isDown = true;}); 
addEventListener(MouseEvent.MOUSE_UP, function (e:MouseEvent) { this.isDown = false;}); 

//Game Logic Check Correct 
for(var k=1; k<=5; k++){ 
    //term match description 
    if(content_mc["matching_desc_"+k].mc.currentFrame == 2 &&  content_mc["matching_term_"+k].mc.currentFrame == 2){ 
     if(content_mc["matching_term_"+k].currentFrame == 1){ 
      content_mc["matching_term_"+k].gotoAndPlay(2); 
      content_mc["matching_desc_"+k].gotoAndPlay(2); 
     } 
    } 
    //description match term 
    else if(content_mc["matching_desc_"+k].mc.currentFrame == 2 && content_mc["matching_term_"+k].mc.currentFrame == 2){ 
     if(content_mc["matching_desc_"+k].currentFrame == 1){ 
      content_mc["matching_term_"+k].gotoAndPlay(2); 
      content_mc["matching_desc_"+k].gotoAndPlay(2); 
     } 
    } 
} 

this.addEventListener(Event.ENTER_FRAME,myFunction); 
function myFunction(event:Event) { 
//display terms at start 
if(content_mc.matching_term_1.alpha < 100){ 
    content_mc.matching_term_1.alpha +=alphaSpeed; 
} 
if(content_mc.matching_term_1.alpha >= 100){ 
    if(content_mc.matching_term_2.alpha < 100){ 
     content_mc.matching_term_2.alpha +=alphaSpeed; 
    } 
} 
if(content_mc.matching_term_2.alpha >= 100){ 
    if(content_mc.matching_term_3.alpha < 100){ 
     content_mc.matching_term_3.alpha +=alphaSpeed; 
    } 
} 
if(content_mc.matching_term_3.alpha >= 100){ 
    if(content_mc.matching_term_4.alpha < 100){ 
     content_mc.matching_term_4.alpha +=alphaSpeed; 
    } 
} 
if(content_mc.matching_term_4.alpha >= 100){ 
    if(content_mc.matching_term_5.alpha < 100){ 
     content_mc.matching_term_5.alpha +=alphaSpeed; 
    } 
} 
//display description at start 
if(content_mc.matching_term_5.alpha >= 100){ 
    if(content_mc.matching_desc_1.alpha < 100){ 
     content_mc.matching_desc_1.alpha +=alphaSpeed; 
    } 
    if(content_mc.matching_desc_1.alpha >= 100){ 
     if(content_mc.matching_desc_2.alpha < 100){ 
      content_mc.matching_desc_2.alpha +=alphaSpeed; 
     } 
    } 
    if(content_mc.matching_desc_2.alpha >= 100){ 
     if(content_mc.matching_desc_3.alpha < 100){ 
      content_mc.matching_desc_3.alpha +=alphaSpeed; 
     } 
    } 
    if(content_mc.matching_desc_3.alpha >= 100){ 
     if(content_mc.matching_desc_4.alpha < 100){ 
      content_mc.matching_desc_4.alpha +=alphaSpeed; 
     } 
    } 
    if(content_mc.matching_desc_4.alpha >= 100){ 
     if(content_mc.matching_desc_5.alpha < 100){ 
      content_mc.matching_desc_5.alpha +=alphaSpeed; 
     } 
    } 
    /*if(content_mc.matching_desc_5.alpha >= 100){ 
     delete this.onEnterFrame; 
    }*/ 
} 

//Roll over effect 
for(var i=1; i<=5; i++){ 
    if(content_mc["matching_term_"+i].hitTestPoint(mouseX, mouseY)){ 
     content_mc["matching_term_"+i].mc.gotoAndStop(2); 
    } 
    else{ 
     content_mc["matching_term_"+i].mc.gotoAndStop(1); 
    } 
    if(content_mc["matching_desc_"+i].hitTestPoint(mouseX, mouseY)){ 
     content_mc["matching_desc_"+i].mc.gotoAndStop(2); 
    } 
    else{ 
     content_mc["matching_desc_"+i].mc.gotoAndStop(1); 
    } 
} 

//remove the matched movieclips 
for(var a=1; a<=5; a++){ 
    if(content_mc["matching_term_"+a].currentFrame == 10){ 
     content_mc["matching_term_"+a].y = -1000; 
    } 
    if(content_mc["matching_desc_"+a].currentFrame == 10){ 
     content_mc["matching_desc_"+a].y = -1000; 
    } 
} 

//Win Game 
for(var n=1; n<=5; n++){ 
    if(content_mc["matching_desc_"+n].currentFrame == 10){ 
     winGame = true; 
    } 
    else{ 
     winGame = false; 
     return; 
    } 
} 
if(winGame == true){ 
    this.gotoAndPlay("endRound1"); 
} 
} 
+0

謝謝大家,下次我會多詢問一下,非常感謝! – user1900121

+0

但「拖」不工作......任何想法? – user1900121

+0

代碼已更新併爲您解決,現在就試試。 –

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