我學習在學校隊列和具有我們的實驗室中的一個問題,我相信這個問題是這裏的問題是,它不會達到50部分未正確執行
public void paint(Graphics g)
{
int incX = 5; // initial x increment for circle locations
int incY = 5; // initial y increment for circle locations
Coord temp = new Coord(0,0);
Queue<Coord> q = new LinkedList<Coord>();
Circle c = new Circle(g,circleSize,incX,incY,TIME_DELAY);
try
{
for(int i = 1; i <= TOTAL_NUM_CIRCLES; i++)
{
if(q.size() >= 50)
{
temp = q.remove();
c.eraseCircle(g,temp.getX(),temp.getY());
}
temp = new Coord(getX(),getY());
q.add(temp);
c.drawCircle(g);
c.hitEdge();
}
}
catch(InterruptedException e){}
}
後擦除圈
,如果您需要整個事情運行或測試這裏是它的所有與評論說什麼一切都和我想要做的
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.*;
/**
* Creates an instance of the GfxApp class, which uses the Circle class, Coord class, and
* a queue to create a screen saver.
* @param args not used
*/
public class ScreenSaver
{
public static void main(String args[])
{
GfxApp gfx = new GfxApp();
}
}
/**
* Creates a Screen Saver by placing Circle coordinates in a queue
*/
class GfxApp extends JFrame
{
private int circleCount, circleSize;
public static final int TIME_DELAY = 10; // controls the speed
public static final int TOTAL_NUM_CIRCLES = 1000; // controls how long it goes
/**
* Creates a GfxApp with 50 circles with diameter 30
*/
public GfxApp()
{
circleCount = 50;
circleSize = 30;
setSize(800,600);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
}
/**
* Draws a stream of circleCount circles of size circleSize. Uses a queue to erase circles
* at the end of the stream. The total number of circles that will be drawn is 2000.
* @param g the Graphics object
*/
public void paint(Graphics g)
{
int incX = 5; // initial x increment for circle locations
int incY = 5; // initial y increment for circle locations
Coord temp = new Coord(0,0);
Queue<Coord> q = new LinkedList<Coord>();
Circle c = new Circle(g,circleSize,incX,incY,TIME_DELAY);
try
{
for(int i = 1; i <= TOTAL_NUM_CIRCLES; i++)
{
if(q.size() >= 50)
{
temp = q.remove();
c.eraseCircle(g,temp.getY(),temp.getX());
}
temp = new Coord(getX(),getY());
q.add(temp);
c.drawCircle(g);
c.hitEdge();
}
}
catch(InterruptedException e){}
}
}
/**
* A class to represent Circle objects. Circles can be drawn and erased.
*/
class Circle
{
private int tlX; // top-left X coordinate
private int tlY; // top-left Y coordinate
private int incX; // increment movement of X coordinate
private int incY; // increment movement of Y coordinate
private boolean addX; // flag to determine add/subtract of increment for X
private boolean addY; // flag to determine add/subtract of increment for Y
private int size; // diameter of the circle
private int timeDelay; // time delay until next circle is drawn
/**
* Creates a Circle with a specified Graphics, size, x increment, y increment and time delay
*/
public Circle(Graphics g, int s, int x, int y, int td)
{
incX = x;
incY = y;
size = s;
addX = true;
addY = false;
tlX = 400;
tlY = 300;
timeDelay = td;
}
/**
* returns the top left X of this circle
* @return tlX
*/
public int getTLX() { return tlX;}
/**
* returns the top left Y of this circle
* @return tlY
*/
public int getTLY() { return tlY;}
/**
* delays the program for a specified number of miliseconds
* @param n number of miliseconds
*/
public void delay(int n) throws InterruptedException
{
Thread.sleep(n);
}
/**
* draws a blue circle and sets the tlX and tlY for the next drawing
* @param g Graphics object
*/
public void drawCircle(Graphics g) throws InterruptedException
{
g.setColor(Color.blue);
g.drawOval(tlX,tlY,size,size);
delay(timeDelay);
if (addX)
tlX+=incX;
else
tlX-=incX;
if (addY)
tlY+=incY;
else
tlY-=incY;
}
/**
* Randomly sets a new direction for the circle by randomly setting
* the x increment and y increment
*/
public void newData()
{
incX = (int) Math.round(Math.random() * 7 + 5);
incY = (int) Math.round(Math.random() * 7 + 5);
}
/**
* Determines if any of the four edges have been hit, and if so, reverses the
* appropriate flags (addX and addY) and calls newData
*/
public void hitEdge()
{
boolean a = false;
if (tlX < incX)
{
addX = true;
a = true;
}
if (tlX > 800 - (30 + incX))
{
addX = false;
a = true;
}
if (tlY < incY + 30)
{
addY = true;
a = true;
}
if (tlY > 600 - (30 + incY))
{
addY = false;
a = true;
}
if (a)
newData();
}
// add an eraseCircle method
public void eraseCircle(Graphics g, int x, int y)
{
g.setColor(Color.black);
g.drawOval(x,y,size,size);
}
}
// Create a Coord class, so that coordinates of drawn circles can be placed in the queue.
// As coordinates are removed from the queue, circles are erased with eraseCircle.
class Coord
{
private int x;
private int y;
public Coord(int a, int b)
{
x=a;
y=b;
}
public int getX(){return x;}
public int getY(){return y;}
public int setX(int a){x=a; return x;}
public int setY(int b){y=b; return y;}
}
你可以嘗試調試,以確定問題是什麼... –