我們正在製作這個黑傑克程序來測試卡片計數方法。我們試圖讓自動播放功能正常工作,但是當我們在while循環中運行它時,循環永遠不會結束並退出。爲什麼主while循環不能執行?它只是掛在某個地方
"""
Eli Byers
Josh Rondash
Black_Jack.py
"""
import random
#---------- CLASSES -----------------------------------------------------------
class Card(object):
def __init__(self, rank, suit):
self.rank = rank
self.suit = suit
self.value = 0
if self.rank is "Ace":
self.value = 11
if self.rank.isdigit():
self.value = int(self.rank)
if self.rank in ["Jack", "Queen", "King"]:
self.value = 10
def __str__(self):
return "["+str(self.rank)+" "+str(self.suit)+"]"
class Deck(object):
def __init__(self, numofdecks):
self.deck = []
self.suit = [" Clubs", " Hearts", " Spades", " Diamonds"]
self.rank = ["Ace", "2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King"]
self.numofdecks = numofdecks
for i in range(self.numofdecks):
for r in self.rank:
for s in self.suit:
self.deck.append(Card(r,s))
def __str__(self):
deck_str = ""
for card in self.deck:
deck_str += str(card)+" "
deck_str = deck_str[:-1]
return deck_str
def __len__(self):
return len(self.deck)
def __getitem__(self,i):
return self.deck[i]
def __delitem__(self, i):
del self.deck[i]
def draw(self):
top_card = self.deck[0]
del self.deck[0]
return top_card
def addcard(self,card):
self.deck.append(card)
def shuffle(self): #Random shuffle function
a = len(self.deck)
b = a-1
for d in range(b,0,-1):
e = random.randint(0,d)
if e == d:
continue
self.deck[d],self.deck[e] = self.deck[e],self.deck[d]
return self.deck
class Player(object):
def __init__(self, bankroll):
self.hand = []
self.bankroll = bankroll
self.score = 0
self.bet = 0
self.count = 0
self.aces = 0
self.dealer_hand = []
def __str__(self):
hand = ""
for card in self.hand:
hand += str(card)+" "
return "Hand: "+hand+" Bank: "+str(self.bankroll)+" Bet: "+str(self.bet)+" Ct: "+str(self.count)+" A: "+str(self.aces)
def __getitem__(self, i):
return self.hand[i]
def getcard(self,Card):
self.hand.append(Card)
self.score = 0
ace = 0
for card in self.hand:
if card.rank == "Ace":
ace += 1
self.score += 1
else:
self.score += card.value
for a in range(ace):
if (self.score + 10) <= 21:
self.score += 10
self.updateCount(Card,"P")
def placebet(self, b=0):
if b != 0:
self.bankroll -= b
self.bet += b
else:
self.bet += input("Bankroll: "+str(self.bankroll)+" Ct: "+str(self.count)+" A: "+str(self.aces)+" Place bet: ")
self.bankroll -= self.bet
def updateCount(self, card, player):
if card.value in range(2,6):
self.count += 1
elif card.value is 10:
self.count -= 1
elif card.rank is "Ace":
self.aces += 1
if player == "D":
self.dealer_hand.append(card)
def makeBet(self):
bet = 0.1*self.bankroll
if self.count > 3:
c = 0
for i in range(self.count):
c += 1
if c == 3:
bet += 0.5 * bet
c = 0
elif self.count < -3:
bet -= 0.5 * bet
return bet
def Play(self):
if self.score < 17:
choice = 1 #hit
else:
choice = 2 #stand
return choice
class Dealer(object):
def __init__(self, Deck, discardpile, Player):
self.deck = Deck
self.discardpile = discardpile
self.player = Player
self.hand = []
self.score = 0
def __str__(self):
hand = ""
for card in self.hand:
hand += str(card)+" "
return "Dealer Hand: "+hand
def __getitem__(self, i):
return self.deck[i]
def draw(self):
cardval = self.deck.draw()
self.hand.append(cardval)
self.score = 0
ace = 0
for card in self.hand:
if card.rank == "Ace":
ace += 1
self.score += 1
else:
self.score += card.value
for a in range(ace):
if (self.score + 10) <= 21:
self.score += 10
player.updateCount(cardval,"D")
def deal(self, Player):
for i in range(2):
self.player.getcard(self.deck.draw())
self.draw()
def burn(self):
self.discardpile.addcard(self.deck.draw())
def blackjack(self):
if self.score == 21:
return True
else:
return False
class Table(Dealer, Player):
def __init__(self, Dealer, Player, Deck , discardpile):
self.dealer = Dealer
self.player = Player
self.deck = Deck
self.discardpile = discardpile
self.betplaced = 0
def initGame(self):
self.clearTable()
Deck.shuffle(self.deck)
self.dealer.burn()
def clearTable(self):
for card in self.player.hand:
self.discardpile.addcard(card)
for card in self.dealer.hand:
self.discardpile.addcard(card)
self.player.hand = []
self.dealer.hand = []
def playGame(self):
self.betplaced = self.player.placebet()
self.dealer.deal(self.player)
print self.player
print self.dealer
if self.dealer.blackjack():
print("Dealer Black Jack!")
elif self.player.score <= 21:
stand = 0
while self.player.score < 21 and stand == 0:
print("Use number Keys> Hit: 1 Stand: 2")
choice = input()
if choice == 1: # Hit
self.player.getcard(self.deck.draw())
elif choice == 2: # Stand
stand = 1
print self.player
print ("Your score is "+str(self.player.score))
while self.dealer.score <= 17 and self.player.score <= 21:
if self.dealer.score == 17:
for card in self.dealer.hand:
if card.rank == "Ace":
self.dealer.draw()
else:
self.dealer.draw()
print self.dealer
print ("Dealer score is "+str(self.dealer.score))
if self.dealer.score <= 21:
if (self.player.score > self.dealer.score) and (self.player.score <= 21) :
if self.player.score == 21:
self.player.bankroll += self.player.bet*2.5
else:
self.player.bankroll += self.player.bet*2
print ("Win")
elif self.player.score == self.dealer.score:
self.player.bankroll += self.player.bet
print("Push")
else:
print("You Lose")
elif (self.dealer.score > 21) and (self.player.score <= 21):
if self.player.score == 21:
self.player.bankroll += self.player.bet*2.5
else:
self.player.bankroll += self.player.bet*2
print ("Win")
else:
print("You Lose.")
self.player.bet = 0
self.player.dealer_hand = []
print
def autoPlay(self):
self.betplaced = self.player.placebet(int(self.player.makeBet()))
self.dealer.deal(self.player)
if (self.dealer.blackjack() == False) and (self.player.score <= 21):
stand = 0
while self.player.score < 21 and stand == 0:
choice = player.Play()
if choice == 1: # Hit
self.player.getcard(self.deck.draw())
elif choice == 2: # Stand
stand = 1
while self.dealer.score <= 17 and self.player.score <= 21:
if self.dealer.score == 17:
for card in self.dealer.hand:
if card.rank == "Ace":
self.dealer.draw()
else:
self.dealer.draw()
if self.dealer.score <= 21:
if (self.player.score > self.dealer.score) and (self.player.score <= 21):
if self.player.score == 21:
self.player.bankroll += self.player.bet*2.5
else:
self.player.bankroll += self.player.bet*2
print ("Win")
elif self.player.score == self.dealer.score:
self.player.bankroll += self.player.bet
print("Push")
else:
print("Lose")
elif (self.dealer.score > 21) and (self.player.score <= 21):
if self.player.score == 21:
self.player.bankroll += self.player.bet*2.5
else:
self.player.bankroll += self.player.bet*2
print ("Win")
else:
print("Lose")
self.player.bet = 0
self.player.dealer_hand = []
print self.player.bankroll
#----------- MAIN -----------------------------------
deck = Deck(6)
player = Player(500)
discardpile = Deck(0)
dealer = Dealer(deck, discardpile, player)
table = Table(dealer, player, deck, discardpile)
table.initGame()
while (player.bankroll > 0) and (player.bankroll < 1000):
table.autoPlay()
table.clearTable()
print "Game Over."
你做了什麼調試?你認爲這個問題可能在哪裏?你可以減少這個[最小的,完整的例子](http://stackoverflow.com/help/mcve)?這是太多的代碼,以期望其他人通過。 –
Python有一個函數來隨機隨機洗出一個值列表...我認爲它也是在隨機模塊中,並且被稱爲random.shuffle(list)...此外,代替3行來在卡片中繪製卡片類,只使用'return self.deck.pop()'Pop()刪除並返回列表中的最後一項。 – RGS
我試過打印出重要的變量,並單獨測試零件,但並不總是不起作用。它只是當我在一個while循環中反覆運行代碼時,就會導致代碼中斷。我會盡量簡化它,但一切都非常重要。你知道一個好的python調試應用程序嗎? – user3371988