2015-12-05 82 views

回答

1

我們將添加像這樣:

/** 
* The animation rotates with EDT ticks, but not for every tick. To slow down the animation increase this 
* number and to speed it up reduce it to 1. It can't be 0 or lower. 
* @param tickCount the tickCount to set 
*/ 
public void setTickCount(int tickCount); 

/** 
* The angle to increase (in degrees naturally) in every tick count, reduce to 1 to make the animation perfectly 
* slow and smooth, increase to 45 to make it fast and jumpy. Its probably best to use a number that divides well 
* with 360 but that isn't a requirement. Valid numbers are anything between 1 and 359. 
* @param angleIncrease the angleIncrease to set 
*/ 
public void setAngleIncrease(int angleIncrease);