我一直在android studio和libgdx中進行遊戲,每當我在物理設備上運行它時,它會顯示「[AppName]已停止」。「[AppName]已停止」在我的物理設備中。 ERROR in logcat:java.lang.NullPointerException
我檢查了我使用的圖像(拼寫,大寫)的名稱,除此之外我不知道問題是什麼。
這是我在logcat中收到錯誤:
10-06 12:01:51.055 21591-21627/com.jpfalmazan.ninjaassault E/AndroidRuntime: FATAL EXCEPTION: GLThread 2891
java.lang.NullPointerException
at com.jpfalmazan.ninjaassault.GameScreens.MenuScreen.<init>(MenuScreen.java:23)
at com.jpfalmazan.ninjaassault.NinjaAssault.create(NinjaAssault.java:19)
at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:275)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1505)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
這裏是我的遊戲代碼:
package com.jpfalmazan.ninjaassault;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.jpfalmazan.ninjaassault.GameScreens.MenuScreen;
public class NinjaAssault extends Game {
public SpriteBatch batch;
Texture img;
@Override
public void create() {
batch = new SpriteBatch();
this.setScreen(new MenuScreen(this)); ////This is the "NinjaAssault.java:19 " error shown in logcat
}
@Override
public void render() {
super.render();
Gdx.gl.glClearColor(1,0,0,1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
}
@Override
public void dispose() {
batch.dispose();
img.dispose();
}
}
這裏是我的MenuScreen類代碼:
package com.jpfalmazan.ninjaassault.GameScreens;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.jpfalmazan.ninjaassault.NinjaAssault;
public class MenuScreen implements Screen{
NinjaAssault game;
public MenuScreen (NinjaAssault game){
this.game = game;
}
public SpriteBatch batch;
public Texture background;
public Texture title;
public Texture playButtonINACTIVE;
public Texture playButtonACTIVE;
public float screenWidth = Gdx.graphics.getWidth();
public float screenHeight = Gdx.graphics.getHeight();
public float titleWidth = title.getWidth(); //This is the "MenuScreen.java:23" error shown in logcat
public float titleHeight = title.getHeight();
public float xLimit1 = (float) ((screenWidth/2)-(titleWidth/2));
public float xLimit2 = (float) ((screenWidth/2)+(titleWidth/2));
public float yLimit1 = (float) ((screenHeight*.35));
public float yLimit2 = (float) ((screenHeight*.35)+titleHeight);
@Override
public void show() {
batch = new SpriteBatch();
background = new Texture("BGYELL.png");
title = new Texture ("BGASTRO.png");
playButtonINACTIVE = new Texture("BTPLAY.png");
playButtonACTIVE = new Texture("BTPLAYON.png");
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(1,0,0,1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
game.batch.begin();
game.batch.draw(background,0,0,screenWidth,screenHeight);
if((Gdx.input.getX()> xLimit1 && Gdx.input.getX() < xLimit2) && (Gdx.input.getY() < yLimit2 && Gdx.input.getY() > yLimit1)){
game.batch.draw(playButtonACTIVE,(screenWidth/2)-(playButtonACTIVE.getWidth()/2), (float) (screenHeight*.35));
}else game.batch.draw(playButtonINACTIVE,(screenWidth/2)-(playButtonINACTIVE.getWidth()/2), (float) (screenHeight*.35));
game.batch.draw(title,(screenWidth/2)-((float)(screenWidth*.8)/2), (float) (screenHeight*.65),(float)(screenWidth*.8) , (float) ((screenWidth*.8)*(titleHeight/titleWidth)));
game.batch.end();
}
@Override
public void resize(int width, int height) {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void hide() {
}
@Override
public void dispose() {
}
}
您無法在尚未分配的實例變量上調用方法。 'title'顯然是null –
正如我所說我是一個java程序設計的新手,所以這樣的錯誤很容易被忽略。謝謝你的迴應。 – JAlmazan