我是LibGdx新手,並試圖讓我的iceCream圖像觸摸。 我想知道如何設置輸入過程(通過觸摸屏幕)。 我需要另外上課嗎?當我嘗試將我的Prac1類的輸入過程實現爲 時,JAVA不允許我在不更改類摘要的情況下實現。具體而言,我喜歡每當用戶觸摸圖像 時,它都會計算觸摸的次數。這是我的代碼,謝謝你的幫助。LibGdx,如何處理觸摸事件?
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class Prac1 extends ApplicationAdapter {
int w,h,tw,th =0;
OrthographicCamera camera;
SpriteBatch batch;
Texture img;
@Override
public void create() {
w = Gdx.graphics.getWidth();
h = Gdx.graphics.getHeight();
camera = new OrthographicCamera(w, h);
camera.position.set(w/2, h/2, 0);
camera.update();
batch = new SpriteBatch();
img = new Texture(Gdx.files.internal("iceCream.png"));
tw = img.getWidth();
th = img.getHeight();
}
@Override
public void render() {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
batch.draw(img, camera.position.x - (tw/2), camera.position.y - (th/2));
batch.end();
}
}
哦,我想你的答案是正確的:) – IAMBEAST