我需要周圍的音頻文件,尋求並拉出塊。我正在嘗試使用AVAssetReader。我看到的錯誤是,如果我從不同的偏移量讀取音頻一段時間,我得到的平均值(塊)是不同的。AVAssetReader尋求
例如,如果我讀出聲音從0.1秒到0.5秒,我得到不同的我收到的塊是不同的,如果我從0.2讀到0.5秒
以下是演示它
一個代碼示例#import <AudioToolbox/AudioToolbox.h>
#import <AVFoundation/AVFoundation.h>
#import <MediaPlayer/MediaPlayer.h>
+ (void) test
{
NSURL* path = [[NSBundle mainBundle] URLForResource:@"music" withExtension:@"mp3"];
[self test:path sample:1 showChunks:5];
[self test:path sample:2 showChunks:4];
[self test:path sample:3 showChunks:3];
}
+(void) test:(NSURL*) url sample:(NSInteger) sample showChunks:(NSInteger) chunkCount
{
#define CHUNK 800
#define SAMPLE_RATE 8000
AVURLAsset* asset = [AVURLAsset URLAssetWithURL:url options:nil];
NSError *assetError = nil;
AVAssetReader* assetReader = [AVAssetReader assetReaderWithAsset:asset error:&assetError];
CMTime startTime = CMTimeMake(sample*CHUNK, SAMPLE_RATE);
CMTimeShow(startTime);
CMTimeRange timeRange = CMTimeRangeMake(startTime, kCMTimePositiveInfinity);
assetReader.timeRange = timeRange;
NSDictionary* dict = nil;
dict = [NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithInteger:SAMPLE_RATE], AVSampleRateKey, [NSNumber numberWithInt:kAudioFormatLinearPCM], AVFormatIDKey, nil];
AVAssetReaderAudioMixOutput* assetReaderOutput = [AVAssetReaderAudioMixOutput assetReaderAudioMixOutputWithAudioTracks:asset.tracks audioSettings: dict];
if (! [assetReader canAddOutput: assetReaderOutput]) {
NSLog (@"error: Cannot add output reader");
assetReader = nil;
return;
}
[assetReader addOutput: assetReaderOutput];
[assetReader startReading];
CMSampleBufferRef nextBuffer;
if (!(nextBuffer = [assetReaderOutput copyNextSampleBuffer]))
{
return;
}
CMSampleBufferGetTotalSampleSize (nextBuffer);
// Extract bytes from buffer
CMBlockBufferRef dataBuffer = CMSampleBufferGetDataBuffer(nextBuffer);
NSInteger len = CMBlockBufferGetDataLength(dataBuffer);
if (len < chunkCount*CHUNK)
{
printf("CHUNK is to big");
return;
}
UInt8* buf = malloc(len);
CMBlockBufferCopyDataBytes(dataBuffer, 0, len, buf);
for (int ii = 0; ii < chunkCount*CHUNK; ii+=CHUNK)
{
CGFloat av = 0;
for (int jj = 0; jj < CHUNK; jj++)
{
av += (CGFloat) buf[jj+ii];
}
printf("Time: %f av: %f\n", (CGFloat)(ii+CHUNK*sample)/(CGFloat)SAMPLE_RATE, av/(CGFloat)CHUNK);
}
printf("\n");
free(buf);
}
這是輸出
{800/8000 = 0.100}
Time: 0.100000 av: 149.013748
Time: 0.200000 av: 100.323753
Time: 0.300000 av: 146.991257
Time: 0.400000 av: 106.763748
Time: 0.500000 av: 145.020004
{1600/8000 = 0.200}
Time: 0.200000 av: 145.011246
Time: 0.300000 av: 110.718750
Time: 0.400000 av: 154.543747
Time: 0.500000 av: 112.025002
{2400/8000 = 0.300}
Time: 0.300000 av: 149.278748
Time: 0.400000 av: 104.477501
Time: 0.500000 av: 158.162506
請幫助