2013-06-27 29 views
0

所以只是有點去了我正在尋求幫助,將一個列表傳遞給一個精靈類,你們幫了我,但我跑到另一面牆。當我嘗試循環精靈列表時出現問題。pygame sprite動畫循環無法正常工作

這裏是精靈類:

class Player(pygame.sprite.Sprite): 
    def __init__ (self,frames,*groups): 
     self.frame = 0 
     super(Player,self).__init__(*groups) 

     self.images = [] 
     self.images.append(frames[self.frame]) 
     self.image = self.images[self.frame] 
     self.rect = pygame.rect.Rect((320,240),self.image.get_size()) 

    def update(self): 

     key = pygame.key.get_pressed() 
     if key[pygame.K_LEFT]: 
      self.rect.x -= 10 
      self.frame += 10 
     if key[pygame.K_RIGHT]: 
      self.rect.x += 10 
      self.frame += 1 
     if key[pygame.K_UP]: 
      self.rect.y -= 10 
      self.frame += 1 
     if key[pygame.K_DOWN]: 
      self.rect.y += 10 
      self.frame += 1 
     if self.frame > 3: 
      self.frame = 0 

,這裏是遊戲主循環:

class Game(object): 
    def main(self, screen): 
     sprite = pygame.image.load('test.png') 
     frames = sprite_system().slice_sheet(sprite,0,0,64,64,4) 
     sprites = pygame.sprite.Group() 
     self.player = Player(frames,sprites) 
     clock = pygame.time.Clock() 
     while 1: 
      clock.tick(30) 
      for event in pygame.event.get(): 
       if event.type == pygame.QUIT: 
        return 
       if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE: 
        return 

      screen.fill((200, 200, 200)) 
      sprites.update() 
      sprites.draw(screen) 
      pygame.display.flip() 
      pygame.sprite.Group.sprites 

if __name__ == '__main__': 
    pygame.init() 
    screen = pygame.display.set_mode((640, 480)) 
    Game().main(screen)   

我認爲問題進來時,我成立了它並將它設置爲self.frame 0每次調用某些東西,但我只是不能看到它是什麼,也許你們可以幫助

self.frame在這裏設置爲0 self.frame = 0 su每(播放器,個體經營)。 初始化(*組)

 self.images = [] 
     self.images.append(frames[self.frame]) 
     self.image = self.images[self.frame] 
     self.rect = pygame.rect.Rect((320,240),self.image.get_size()) 

,也需要在這裏通過動畫循環:

def update(self): 

     key = pygame.key.get_pressed() 
     if key[pygame.K_LEFT]: 
      self.rect.x -= 10 
      self.frame += 10 
     if key[pygame.K_RIGHT]: 
      self.rect.x += 10 
      self.frame += 1 
     if key[pygame.K_UP]: 
      self.rect.y -= 10 
      self.frame += 1 
     if key[pygame.K_DOWN]: 
      self.rect.y += 10 
      self.frame += 1 
     if self.frame > 3: 
      self.frame = 0 

編輯:

精靈系統正類

class sprite_system(object): 
    def slice_sheet(self,sprite_sheet,sprite_start_x,sprite_start_y,sprite_size_x,sprite_size_y,sheet_frames): 
     frame = [] 
     sheet_start = 1 
     frame_pos = 0 
     sprite_start_x_base = sprite_size_x 
     while sheet_start <= sheet_frames: 
      sheet = sprite_sheet 
      sheet.set_clip(pygame.Rect(sprite_start_x,sprite_start_y,sprite_size_x,sprite_size_y)) 
      sprite_clip = sheet.subsurface(sheet.get_clip()) 
      frame.append(sprite_clip) 
      sprite_start_x += sprite_start_x_base 
      sheet_start += 1 
     return frame 

回答

1
  • 你不是p融合精靈中的精靈。團隊
  • sprite_system().slice_sheet()在哪裏?
  • 此行不執行任何操作

    pygame.sprite.Group.sprites 
    
+0

我能解決它,但如果sprite_system()。slice_sheet()是我編輯的一個整體的其他類,如果你想看到它 – IdecEddy