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我想通過C網絡上的麥克風發送聲音作爲一種網絡嬰兒監視器。 我已經得到了服務器錄音的聲音,但對我來說生活無法讓它在客戶端播放。 我的代碼是一個可怕的爛攤子,我appologise,但是這是我迄今爲止發送聲音通過網絡Ubuntu和C
服務器
int main (int argc, const char * argv[]) {
printf("Server\n");
int server_sock_fd; //file descriptor for server socket
int client_sock_fd; //file descriptor for client socket
socklen_t server_len, client_len;
struct sockaddr_in server_address;
struct sockaddr_in client_address;
//Remove any old sockets and re-create
unlink("server_socket");
//Obtain the file descriptor for the socket
server_sock_fd = socket(AF_INET, SOCK_STREAM, 0);
//Name the socket and set properties
server_address.sin_family = AF_INET; //This is the Internet protocol
server_address.sin_addr.s_addr = htonl(INADDR_ANY); //Accept from any address (note the conversion function)
server_address.sin_port = htons(9734); //remember to use host-to-network-type conversion
server_len = sizeof(server_address);
bind(server_sock_fd, (struct sockaddr*)&server_address, server_len); //bind socket to address
//Create a connection queue and define max number of client connections
listen(server_sock_fd, 1);
//Main loop (ctrl-C will quit this application)
while (1) {
char ch;
printf("Server waiting\n");
client_len = sizeof(client_address);
//Accept incoming client connection and create client socket
//Returns a file descriptor for each connection in the queue (BLOCKS IF QUEUE IS EMPTY)
client_sock_fd = accept(server_sock_fd, (struct sockaddr*)&client_address, &client_len);
//Now we can read and write data using the standard read and write functions
//Note that the socket is treated like a file with read/write permissions
//We read the socket as if it were a file - note it is the client
//read(client_sock_fd, &ch, 1); //Read a single byte
//ch++;
//Build the command string
char strCommand[64];
sprintf(strCommand, "arecord -q -c 1 -t raw -f S16_LE -r %u -D plughw:0,0", SAMPLING_RATE);
printf("Issuing command %s\n", strCommand);
//Open arecord as a child process for read (stdout will be directed to the pipe)
inputStream = popen(strCommand,"r");
if (inputStream == NULL) {
perror("Cannot open child process for record");
exit(1);
}
//We get back a C Stream - I prefer to use a UNIX file descriptor
fidIn = fileno(inputStream);
//Read a finite block of data into a buffer
char* pBuffer = buf;
int iSamplesRead;
iBytesRead = 0;
while (iBytesRead < BUFFER_SIZE_IN_BYTES) {
//Grab a block samples
iSamplesRead = read(fidIn, pBuffer, BUFFER_SIZE_IN_BYTES); //4000 is max for one hit
//It is likely that the actual number of samples read is not as many as we wanted
if (iSamplesRead > 0) {
iBytesRead += iSamplesRead;
pBuffer += iSamplesRead;
printf("%d ", iSamplesRead);
} else {
break;
}
}
//All done, then close the child process
pclose(inputStream);
//We can also send a response
//write(client_sock_fd, &ch, 1); //Write a single byte
//Now close the client socket (we have finished)
close(client_sock_fd);
}
return 0;
}
客戶
int main (int argc, const char * argv[]) {
printf("Client\n");
int socket_fd; //file descriptor
int len;
struct sockaddr_in address;
int result;
char ch = 'A';
//Create client socket
socket_fd = socket(AF_INET, SOCK_STREAM, 0);
//Name the socket - align with the server
address.sin_family = AF_INET;
address.sin_addr.s_addr = inet_addr("127.0.0.1");
address.sin_port = htons(9734);
len = sizeof(address);
//Connect client socket to server socket
result = connect(socket_fd, (struct sockaddr*)&address, len);
if (result == -1) {
printf("Error - cannot connect socket\n");
exit(0);
}
//ALL DONE - now we can use the socket as if it were a file
//write(socket_fd, &ch, 1);
//read(socket_fd, &ch, 1);
//printf("Character back from server = %u\n", ch);
//Open process pipe for read only (pipe stream is uni-direction on Linux)
char strCommand[64];
char* pBuffer = buf;
sprintf(strCommand, "aplay -q -c 1 -t raw -f S16_LE -r %u", SAMPLING_RATE);
printf("Issuing command %s\n", strCommand);
outputStream = popen(strCommand,"w");
if (outputStream == NULL) {
perror("Cannot open child process");
exit(1);
}
fidOut = fileno(outputStream);
//Play audio
iBytesWritten = 0;
pBuffer = buf;
int iSamplesWritten;
fflush(outputStream);
while (iBytesWritten < BUFFER_SIZE_IN_BYTES) {
iSamplesWritten = write(fidOut, pBuffer, BUFFER_SIZE_IN_BYTES);
if (iSamplesWritten > 0) {
iBytesWritten += iSamplesWritten;
pBuffer += iSamplesWritten;
printf("%d ", iSamplesWritten);
} else {
break;
}
}
//Close pipes and unblock child process
pclose(outputStream);
printf("Address of buffer: %p\nAddress of pointer: %p\nDelta = %d\n", buf, pBuffer, (pBuffer-buf));
return (EXIT_SUCCESS);
}
任何幫助或提示將非常讚賞!
我知道編碼自己的解決方案是樂趣。但是如果你只需要一些有用的東西,那麼看看http://jackaudio.org/它可以做你想要的東西。 – jbr