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下面是代碼:爲什麼在將圖像繪製到畫布時需要延遲?
var spriteFolder = "../../assets/Painter/sprites/";
var sprites = {};
sprites.background = new Image();
sprites.background.src = spriteFolder + "spr_background.jpg";
sprites.cannon_barrel = new Image();
sprites.cannon_barrel.src = spriteFolder + "spr_cannon_barrel.png";
sprites.cannon_red = new Image();
sprites.cannon_red.src = spriteFolder + "spr_cannon_red.png";
sprites.cannon_green = new Image();
sprites.cannon_green.src = spriteFolder + "spr_cannon_green.png";
sprites.cannon_blue = new Image();
sprites.cannon_blue.src = spriteFolder + "spr_cannon_blue.png";
var Canvas2D = {
canvas: undefined,
canvasContext: undefined
};
Canvas2D.initialize = function(canvasName) {
Canvas2D.canvas = document.getElementById(canvasName);
Canvas2D.canvasContext = Canvas2D.canvas.getContext("2d");
};
Canvas2D.clear = function() {
Canvas2D.canvas.clearRect(0, 0, Canvas2D.canvas.width, Canvas2D.canvas.height);
};
Canvas2D.drawImage = function(sprite, position, rotation, origin) {
Canvas2D.canvasContext.save();
Canvas2D.canvasContext.translate(position.x, position.y);
Canvas2D.canvasContext.rotate(rotation);
Canvas2D.canvasContext.drawImage(sprite,
0, 0, sprite.width, sprite.height,
-origin.x, -origin.y, sprite.width, sprite.height
);
Canvas2D.canvasContext.restore();
};
function init() {
Canvas2D.initialize("myCanvas");
setTimeout(function() {
Canvas2D.canvasContext.drawImage(sprites.background, 0, 0);
}, 1000);
}
document.addEventListener("DOMContentLoaded", init);
如果我不使用setTimeout
,則圖像不被繪製。爲什麼?
我懷疑的是,圖像還沒有完成加載? –