的錯誤信息無效的目標定位是:pygame的:對位塊
Traceback (most recent call last):
File "C:\Documents and Settings\Administrator.MICRO-C17310A13\桌面\pygame例子\vectorfish.py", line 24, in <module>
screen.blit(sprite, position)
TypeError: invalid destination position for blit
的代碼是:
background_image_filename = 'sushiplate.jpg'
sprite_image_filename = 'fugu.bmp'
import pygame
from pygame.locals import *
from sys import exit
from vector2 import Vector2
pygame.init()
screen = pygame.display.set_mode((640, 480), 0, 32)
background = pygame.image.load(background_image_filename).convert()
sprite = pygame.image.load(sprite_image_filename).convert_alpha()
clock = pygame.time.Clock()
position = Vector2(100.0, 100.0)
speed = 250.0
heading = Vector2()
while True:
for event in pygame.event.get():
if event.type == QUIT:
exit()
if event.type == MOUSEBUTTONDOWN:
destination = Vector2(*event.pos) - Vector2(*sprite.get_size())/2.
heading = Vector2.from_points(position, destination)
heading.normalize()
screen.blit(background, (0,0))
screen.blit(sprite, position)
time_passed = clock.tick()
time_passed_seconds = time_passed/1000.0
distance_moved = time_passed_seconds * speed
position += heading * distance_moved
pygame.display.update()
vector2的代碼是:
import math
class Vector2(object):
def __init__(self, x=0.0, y=0.0):
self.x = x
self.y = y
def __str__(self):
return "(%s, %s)"%(self.x, self.y)
@staticmethod
def from_points(P1, P2):
return Vector2(P2[0] - P1[0], P2[1] - P1[1])
def get_magnitude(self):
return math.sqrt(self.x**2 + self.y**2)
def normalize(self):
magnitude = self.get_magnitude()
self.x /= magnitude
self.y /= magnitude
不僅如此代碼,但所有需要vector2的代碼都符合此問題: blit的目標位置無效
我做錯了什麼?
任何幫助是非常需要的。
吉爾伯特陳
太好了!非常感謝。所有代碼都有效。 – user1662213
@ user1662213很高興能幫到你。你可以通過使用'x'和'y'的屬性使它不可改變來進一步改進這個類,但是這會超出這個問題/答案的範圍:-) – sloth