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我正在嘗試製作塔防遊戲。到目前爲止,我已經制作了JFrame
(稱爲GameFrame
),其中顯示了所有內容,添加了背景圖像(.PNG
),並且正在嘗試創建怪物並使它們「移動」到已創建的路徑上。所以,我創建了一個GlassPane
類,我在GameFrame
中將其設置爲glassPane
。重寫paintComponent();繪製多個緩衝圖像
下面是GlassPane
代碼:
public class GlassPane extends JComponent implements ActionListener{
private ArrayList<MyPoint> path; //list of Points-pixel positions- (x,y pair) that monsters will follow
private ArrayList<Monster> wave; //list of monsters that will try to reach the rift
private Timer timer; //javax.swing.Timer
private boolean waveEnd;//signing that the wave has ended(ignore it)
public GlassPane(){
super();
createPath();//method is below
wave = new ArrayList<Monster>();//monsters added in nextWave()
timer = new Timer(4,this);//timer in order to slow down and smooth the movement of monsters
waveEnd = false;
}
@Override
protected void paintComponent(Graphics g){
super.paintComponent(g);
for(Monster m:wave){
if(m.isVisible())//visible is a private variable in Monster class(defines whether i want to paint that monster or not)
{
g.drawImage(m.getImage(), m.getX(), m.getY(), this);
}
}
}
public void nextWave(){
waveEnd = false;
for(int i =0;i<20;i++)
wave.add(new Monster());
wave.get(0).setVisible(true);//sets the first monster to be visible(paintable)
int visibles = 1;//index 0 is visible,so index 1 is next to become visible
while(!waveEnd){
if(visibles<19 && wave.get(0).getPathIndex()%50 == 0){
//meaning until all 20 monsters are visible(indexes 0-19),"every 50 steps(pixels) the first monster moves"
wave.get(visibles).setVisible(true);
//make another monster visible and start moving it
visibles++;//visible(moving) monsters increased by 1
timer.start();//"move all visible monsters one step forward with a small delay until the next movement to make it soft"
}
JOptionPane.showMessageDialog(new JFrame(), "Finished!","All monsters reached the rift!",JOptionPane.INFORMATION_MESSAGE);//let me know then wave is finished
}
private void createPath(){
//just making a lsit of pixels that I want monsters to follow
path = new ArrayList<MyPoint>();
for(int x=0;x<175;x++){
path.add(new MyPoint(x,0));
}
for(int y=0;y<175;y++){
path.add(new MyPoint(174,y));
}
for(int x=175;x<325;x++){
path.add(new MyPoint(x,174));
}
for(int y=175;y<425;y++){
path.add(new MyPoint(299,y));
}
for(int x=325;x<575;x++){
path.add(new MyPoint(x,424));
}
for(int y=424;y>175;y--){
path.add(new MyPoint(574,y));
}
for(int x=575;x<1001;x++){
path.add(new MyPoint(x,174));
}
}
@Override
public void actionPerformed(ActionEvent arg0) {
for(Monster m:wave)
if(m.isVisible())
m.move(path);
//"move every visible monster by one step"
if(m.get(19).getPathIndex() == 1674)//1674 is the path's last index
waveEnd = true;//if the last monster reaches the end,then all have
//meaning the wave is finished
this.repaint();//refresh any changes to the monsters' positions
}
}
的問題是,只有第一個怪物經過的路徑移動,這意味着只有一個,當我調用repaint()
是畫。我在做什麼錯在p aintComponent(Graphics g)
?因爲我相信那是我的錯誤所在......我怎樣才能一次又一次地繪製所有「可用」圖像?
注意:它們是.PNG
格式的緩衝圖像,如果這一點很重要的話。
我雖然關於添加Monster
類代碼,但我相信解釋方法的功能足以瞭解發生了什麼。如果有人需要更多的細節讓我知道。提前致謝。
似乎並非是問題之後的第一行「因爲其實我有一個FOR循環然後在它的內部IF只有一行(如果我有隻有一個命令在一個IF,FOR,WHILE等我不必放置括號)。雖然在代碼的複製粘貼過程中出現錯誤,所以命令g.drawImage(....);似乎超出了FOR循環。無論如何,我甚至嘗試了你的建議,但仍然沒有任何結果。對此感謝!任何其他想法? – oBlivion