基本上,你的旋轉組件的Graphics
背景和繪畫的形象吧,這將有原始圖像沒有影響。
相反,你應該旋轉圖像和畫它,例如...
public BufferedImage rotateImage() {
double rads = Math.toRadians(RotationOfImage.value);
double sin = Math.abs(Math.sin(rads));
double cos = Math.abs(Math.cos(rads));
int w = transparentImage.getWidth();
int h = transparentImage.getHeight();
int newWidth = (int) Math.floor(w * cos + h * sin);
int newHeight = (int) Math.floor(h * cos + w * sin);
BufferedImage rotated = new BufferedImage(newWidth, newHeight, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = rotated.createGraphics();
AffineTransform at = new AffineTransform();
at.translate((newWidth - w)/2, (newHeight - h)/2);
at.rotate(Math.toRadians(RotationOfImage.value), w/2, h/2);
g2d.setTransform(at);
g2d.drawImage(transparentImage, 0, 0, this);
g2d.setColor(Color.RED);
g2d.drawRect(0, 0, newWidth - 1, newHeight - 1);
g2d.dispose();
}
然後,你可以畫它做這樣的事情......
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
BufferedImage rotated = rotateImage();
int x = (getWidth() - rotated.getWidth())/2;
int y = (getHeight() - rotated.getHeight())/2;
g2d.drawImage(rotated, x, y, this);
g2d.dispose();
}
現在,你可以優化這個,所以你只生成一個旋轉版本的圖像時,角度已經改變,但我會離開這個由你決定
ps-我沒有測試過這個,但它是基於這個question
你爲什麼在'paintComponent'中旋轉它?您應該繪製旋轉的圖像。按照您的方式進行操作不會對圖像產生任何影響,因爲您正在旋轉組件的「圖形」上下文 – MadProgrammer