我創建了渲染文本的文本類。它使用LWJGL用java編寫。只要做 drawString(「text」,positionX,positionY,scale,width);
package text;
import org.lwjgl.opengl.GL11;
public class Text {
public static void drawString(String s, float x, float y, float scale, float width) {
float startX = x;
scale = scale * 0.25f;
GL11.glLineWidth(width);
GL11.glBegin(GL11.GL_LINES);
GL11.glEnable(GL11.GL_LINE_WIDTH);
GL11.glColor3f(1, 1, 1);
boolean space = false;
int charNum = 1, spaceNum = 0;
for (char c : s.toLowerCase().toCharArray()) {
switch(c){
case ' ':
space = true;
break;
case '\n':
y -= 2;
startX -= charNum * (scale * 5);
startX -= spaceNum * (scale * 3);
spaceNum = 0;
charNum = 0;
break;
case 'a':
GL11.glVertex2f(scale * (startX - 0.5f), scale * y);
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y + -1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y + -1));
GL11.glVertex2f(scale * startX, scale * (y + -1));
GL11.glVertex2f(scale * startX, scale * (y + -1));
GL11.glVertex2f(scale * startX, scale * y);
GL11.glVertex2f(scale * startX, scale * y);
GL11.glVertex2f(scale * (startX - 0.5f), scale * y);
GL11.glVertex2f(scale * startX, scale * y);
GL11.glVertex2f(scale * startX, scale * (y + 0.5f));
GL11.glVertex2f(scale * startX, scale * (y + 0.5f));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y + 0.5f));
break;
case 'b':
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * (startX), scale * (y - 1));
GL11.glVertex2f(scale * (startX), scale * (y - 1));
GL11.glVertex2f(scale * (startX), scale * (y));
GL11.glVertex2f(scale * (startX), scale * (y));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y));
break;
case 'd':
GL11.glVertex2f(scale * startX, scale * (y - 1));
GL11.glVertex2f(scale * startX, scale * (y + 0.8f));
case 'c':
GL11.glVertex2f(scale * startX, scale * y);
GL11.glVertex2f(scale * (startX - 0.5f), scale * y);
GL11.glVertex2f(scale * (startX - 0.5f), scale * y);
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * startX, scale * (y - 1));
break;
case 'e':
GL11.glVertex2f(scale * startX, scale * y);
GL11.glVertex2f(scale * (startX - 0.5f), scale * y);
GL11.glVertex2f(scale * startX, scale * y);
GL11.glVertex2f(scale * startX, scale * (y - 0.5f));
GL11.glVertex2f(scale * startX, scale * (y - 0.5f));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 0.5f));
GL11.glVertex2f(scale * (startX - 0.5f), scale * y);
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 0.5f));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 0.5f));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * (startX), scale * (y - 1));
break;
case 'f':
GL11.glVertex2f(scale * (startX + 0.25f), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX - 0.25f), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX - 0.25f), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX - 0.25f), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y + 0.25f));
GL11.glVertex2f(scale * (startX), scale * (y + 0.25f));
break;
case 'g':
GL11.glVertex2f(scale * (startX), scale * y);
GL11.glVertex2f(scale * (startX), scale * (y - 1.5f));
GL11.glVertex2f(scale * (startX), scale * (y - 1.5f));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1.5f));
GL11.glVertex2f(scale * (startX), scale * y);
GL11.glVertex2f(scale * (startX - 0.5f), scale * y);
GL11.glVertex2f(scale * (startX - 0.5f), scale * y);
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * (startX), scale * (y - 1f));
break;
case 'h':
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y));
GL11.glVertex2f(scale * (startX), scale * (y));
GL11.glVertex2f(scale * (startX), scale * (y));
GL11.glVertex2f(scale * (startX), scale * (y - 1));
break;
case 'i':
GL11.glVertex2f(scale * (startX - 0.25f), scale * y);
GL11.glVertex2f(scale * (startX - 0.25f), scale * (y - 1));
GL11.glEnd();
GL11.glPointSize(width);
GL11.glBegin(GL11.GL_POINTS);
GL11.glVertex2f(scale * (startX - 0.25f), scale * (y + 0.25f));
GL11.glEnd();
GL11.glBegin(GL11.GL_LINES);
break;
case 'j':
GL11.glVertex2f(scale * (startX - 0.25f), scale * y);
GL11.glVertex2f(scale * (startX - 0.25f), scale * (y - 1.5f));
GL11.glVertex2f(scale * (startX - 0.25f), scale * (y - 1.5f));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1.5f));
GL11.glEnd();
GL11.glPointSize(width);
GL11.glBegin(GL11.GL_POINTS);
GL11.glVertex2f(scale * (startX - 0.25f), scale * (y + 0.25f));
GL11.glEnd();
GL11.glBegin(GL11.GL_LINES);
break;
case 'k':
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y));
GL11.glVertex2f(scale * (startX), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y));
GL11.glVertex2f(scale * (startX), scale * (y + 0.25f));
break;
case 't':
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y + 0.15f));
GL11.glVertex2f(scale * (startX), scale * (y + 0.15f));
case 'l':
GL11.glVertex2f(scale * (startX - 0.25f), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX - 0.25f), scale * (y - 1));
break;
case 'm':
GL11.glVertex2f(scale * (startX - 0.5f), scale * y);
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * y);
GL11.glVertex2f(scale * (startX - 0.25f), scale * y);
GL11.glVertex2f(scale * (startX - 0.25f), scale * y);
GL11.glVertex2f(scale * (startX - 0.25f), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.25f), scale * y);
GL11.glVertex2f(scale * (startX), scale * y);
GL11.glVertex2f(scale * (startX), scale * y);
GL11.glVertex2f(scale * (startX), scale * (y - 1));
break;
case 'p':
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1.5f));
case 'o':
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * (startX), scale * (y - 1));
case 'n':
GL11.glVertex2f(scale * (startX - 0.5f), scale * y);
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * y);
GL11.glVertex2f(scale * (startX), scale * y);
GL11.glVertex2f(scale * (startX), scale * y);
GL11.glVertex2f(scale * (startX), scale * (y - 1));
break;
case 'q':
GL11.glVertex2f(scale * (startX), scale * (y - 1));
GL11.glVertex2f(scale * (startX), scale * (y - 1.5f));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * (startX), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * y);
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * y);
GL11.glVertex2f(scale * (startX), scale * y);
GL11.glVertex2f(scale * (startX), scale * y);
GL11.glVertex2f(scale * (startX), scale * (y - 1));
break;
case 'r':
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 0.15f));
GL11.glVertex2f(scale * (startX - 0.25f), scale * (y));
GL11.glVertex2f(scale * (startX - 0.25f), scale * (y));
GL11.glVertex2f(scale * (startX), scale * (y - 0.1f));
break;
case 's':
GL11.glVertex2f(scale * (startX), scale * (y));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 0.5f));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 0.5f));
GL11.glVertex2f(scale * (startX), scale * (y - 0.5f));
GL11.glVertex2f(scale * (startX), scale * (y - 0.5f));
GL11.glVertex2f(scale * (startX), scale * (y - 1));
GL11.glVertex2f(scale * (startX), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
break;
case 'u':
GL11.glVertex2f(scale * (startX - 0.5f), scale * y);
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * (startX), scale * (y - 1));
GL11.glVertex2f(scale * (startX), scale * y);
GL11.glVertex2f(scale * (startX), scale * (y - 1));
break;
case 'w':
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y));
GL11.glVertex2f(scale * (startX - 0.25f), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.25f), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.125f), scale * (y));
GL11.glVertex2f(scale * (startX - 0.125f), scale * (y));
GL11.glVertex2f(scale * (startX), scale * (y - 1));
GL11.glVertex2f(scale * (startX), scale * (y - 1));
GL11.glVertex2f(scale * (startX + 0.125f), scale * (y));
break;
case 'v':
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y));
GL11.glVertex2f(scale * (startX - 0.25f), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.25f), scale * (y - 1));
GL11.glVertex2f(scale * (startX), scale * (y));
break;
case 'x':
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y));
GL11.glVertex2f(scale * (startX), scale * (y - 1));
GL11.glVertex2f(scale * (startX), scale * (y));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
break;
case 'y':
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y));
GL11.glVertex2f(scale * (startX - 0.33f), scale * (y - 1));
GL11.glVertex2f(scale * (startX), scale * (y));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1.5f));
break;
case 'z':
GL11.glVertex2f(scale * (startX), scale * (y));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y));
GL11.glVertex2f(scale * (startX), scale * (y));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * (startX), scale * (y - 1));
break;
case '1':
GL11.glVertex2f(scale * (startX - 0.25f), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX - 0.25f), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.25f), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * (startX), scale * (y - 1));
break;
case '2':
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y + 0.65f));
GL11.glVertex2f(scale * (startX - 0.3f), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX - 0.3f), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX - 0.15f), scale * (y));
GL11.glVertex2f(scale * (startX - 0.15f), scale * (y));
GL11.glVertex2f(scale * (startX - 0.35f), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * (startX), scale * (y - 1));
break;
case '3':
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX), scale * (y));
GL11.glVertex2f(scale * (startX), scale * (y));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y));
GL11.glVertex2f(scale * (startX), scale * (y));
GL11.glVertex2f(scale * (startX), scale * (y - 1));
GL11.glVertex2f(scale * (startX), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
break;
case '4':
GL11.glVertex2f(scale * startX, scale * (y + 0.8f));
GL11.glVertex2f(scale * startX, scale * (y - 1));
GL11.glVertex2f(scale * startX, scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y));
GL11.glVertex2f(scale * (startX), scale * (y));
break;
case '8':
GL11.glVertex2f(scale * (startX), scale * (y));
GL11.glVertex2f(scale * (startX), scale * (y + 0.8f));
case '6':
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
case '5':
GL11.glVertex2f(scale * (startX), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y));
GL11.glVertex2f(scale * (startX), scale * (y));
GL11.glVertex2f(scale * (startX), scale * (y));
GL11.glVertex2f(scale * (startX), scale * (y - 1));
GL11.glVertex2f(scale * (startX), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
break;
case '7':
GL11.glVertex2f(scale * (startX), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX), scale * (y + 0.8f));
break;
case '9':
GL11.glVertex2f(scale * (startX), scale * (y));
GL11.glVertex2f(scale * (startX), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y));
GL11.glVertex2f(scale * (startX), scale * (y));
GL11.glVertex2f(scale * (startX), scale * (y));
GL11.glVertex2f(scale * (startX), scale * (y - 1));
GL11.glVertex2f(scale * (startX), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
break;
case '0':
GL11.glVertex2f(scale * (startX), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX), scale * (y - 1));
GL11.glVertex2f(scale * (startX), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y - 1));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX - 0.5f), scale * (y + 0.8f));
GL11.glVertex2f(scale * (startX), scale * (y + 0.8f));
break;
}
if(!space){
startX += scale * 5;
charNum++;
}else{
startX += scale * 3;
spaceNum++;
}
space = false;
}
GL11.glEnd();
GL11.glDisable(GL11.GL_LINE_WIDTH);
}
}
此處不顯示所有代碼。您的字體阿特拉斯紋理在哪裏? –
嗯,我想這是我的問題,考慮到我不知道那是什麼。你能解釋一下會做什麼嗎? –
嘗試[此](http://lwjgl.org/wiki/index.php?title=Slick-Util_Library_-_Part_3_-_TrueType_Fonts_for_LWJGL)進行。它在一段時間以前爲我工作。 –