我正在使用c#中的套接字,以便將數據從服務器發送到客戶端計算機。事實上,我已經創建了一個捕獲器,它從3臺不同的機器捕獲kinect流。我想生成一個服務器和客戶端通信,以便從服務器向其餘設備發送信號,以便開始和停止錄製過程。我想用左鍵單擊發送消息開始錄製,並用鼠標右鍵停止錄製。我的代碼如下:使用c#鼠標事件從服務器發送標誌到客戶端
public Form1()
{
InitializeComponent();
this.MouseClick += mouseClick1;
Thread thread = new Thread(() => StartServer(message));
thread.Start(); // server is begining
}
private void mouseClick1(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
message = "start";
try
{
obj = new Capturer(dirPath + name + "_" + surname, 20);
}
catch (Exception e1)
{
Console.WriteLine("The process failed: {0}", e1.ToString());
}
if (clientSockets.Count > 0)
{
Thread.Sleep(10);
foreach (Socket socket1 in clientSockets)
socket1.Send(Encoding.ASCII.GetBytes(message)); //send everything to all clients as bytes
}
else
{
serverSocket.BeginAccept(new AsyncCallback(acceptCallback), null); //to receive another client
}
}
else if (e.Button == MouseButtons.Right)
{
message = "stop";
obj.flag2 = true;
if (clientSockets.Count > 0)
{
Thread.Sleep(10);
foreach (Socket socket1 in clientSockets)
socket1.Send(Encoding.ASCII.GetBytes(message)); //send everything to all clients as bytes
}
else
{
serverSocket.BeginAccept(new AsyncCallback(acceptCallback), null); //to receive another client
}
}
}
public void StartServer(String message) {
serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
serverSocket.Bind(new IPEndPoint(IPAddress.Any, PORT_NO));
serverSocket.Listen(4); //the maximum pending client, define as you wish
serverSocket.BeginAccept(new AsyncCallback(acceptCallback), null);
string result = "";
do
{
result ="asdf";
} while (result.ToLower().Trim() != "exit");
}
private const int BUFFER_SIZE = 4096;
private static byte[] buffer = new byte[BUFFER_SIZE]; //buffer size is limited to BUFFER_SIZE per message
private static List<Socket> clientSockets = new List<Socket>(); //may be needed by you
private static void acceptCallback(IAsyncResult result)
{ //if the buffer is old, then there might already be something there...
Socket socket = null;
try
{
socket = serverSocket.EndAccept(result); // The objectDisposedException will come here... thus, it is to be expected!
//Do something as you see it needs on client acceptance
clientSockets.Add(socket);
socket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), socket);
string msg = "start";
//socket.Send(Encoding.ASCII.GetBytes(msg));
if (clientSockets.Count > 0)
{
Thread.Sleep(10);
foreach (Socket socket1 in clientSockets)
socket1.Send(Encoding.ASCII.GetBytes(msg)); //send everything to all clients as bytes
}
else
{
serverSocket.BeginAccept(new AsyncCallback(acceptCallback), null); //to receive another client
}
}
catch (Exception e)
{ // this exception will happen when "this" is be disposed...
//Do something here
Console.WriteLine(e.ToString());
}
}
const int MAX_RECEIVE_ATTEMPT = 10;
static int receiveAttempt = 0; //this is not fool proof, obviously, since actually you must have multiple of this for multiple clients, but for the sake of simplicity I put this
private static void receiveCallback(IAsyncResult result)
{
Socket socket = null;
try
{
socket = (Socket)result.AsyncState; //this is to get the sender
if (socket.Connected)
{ //simple checking
int received = socket.EndReceive(result);
if (received > 0)
{
byte[] data = new byte[received]; //the data is in the byte[] format, not string!
Buffer.BlockCopy(buffer, 0, data, 0, data.Length); //There are several way to do this according to http://stackoverflow.com/questions/5099604/any-faster-way-of-copying-arrays-in-c in general, System.Buffer.memcpyimpl is the fastest
//DO SOMETHING ON THE DATA int byte[]!! Yihaa!!
Console.WriteLine(Encoding.UTF8.GetString(data)); //Here I just print it, but you need to do something else
//Message retrieval part
//Suppose you only want to declare that you receive data from a client to that client
string msg = "I receive your message on: " + DateTime.Now;
socket.Send(Encoding.ASCII.GetBytes(msg)); //Note that you actually send data in byte[]
Console.WriteLine("I sent this message to the client: " + msg);
receiveAttempt = 0; //reset receive attempt
//socket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), socket); //repeat beginReceive
}
else if (receiveAttempt < MAX_RECEIVE_ATTEMPT)
{ //fail but not exceeding max attempt, repeats
++receiveAttempt; //increase receive attempt;
socket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), socket); //repeat beginReceive
}
else
{ //completely fails!
Console.WriteLine("receiveCallback fails!"); //don't repeat beginReceive
receiveAttempt = 0; //reset this for the next connection
}
}
}
catch (Exception e)
{ // this exception will happen when "this" is be disposed...
Console.WriteLine("receiveCallback fails with exception! " + e.ToString());
}
}
如何解析標記到服務器,以便在客戶端發送該值?有沒有可能在這裏改變靜態類型的服務器功能?現在,代碼開始向服務器發送字符串「開始」給客戶端。我怎樣才能發送一個布爾標誌的字符串消息?我的問題在於我的回調函數的靜態類型。是否可以添加爲參數的消息,例如在的AsyncCallback:
serverSocket.BeginAccept(new AsyncCallback(acceptCallback), null);
嘿,現在你正在使用'Async'相當不錯。 ;)太棒了! – Ian
:P我有這麼好的老師! @Ian是否可以在AsyncCallback中添加一個參數? –
不,不,我認爲你只是快速捕捉。 = D – Ian