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這裏是我的移動攝像機代碼:XNA 4.0 CameraPosition問題
float camTurn = 0.0f;
float camForwardBack = 0.0f;
// Set the position of the model in world space, and set the rotation.
Vector3 modelPosition = new Vector3(-200.0f, -175.0f, 10050.0f);
float modelRotation = 0.0f;
// Set the position of the camera in world space, for our view matrix.
Vector3 cameraPosition = new Vector3(camTurn, 0.0f, camForwardBack);
public void Movement()
{
if (Keyboard.GetState().IsKeyDown(Keys.W))
camForwardBack = camForwardBack + 1;
else if (Keyboard.GetState().IsKeyDown(Keys.S))
camForwardBack = camForwardBack - 1;
else if (Keyboard.GetState().IsKeyDown(Keys.A))
camTurn = camTurn - 1;
else if (Keyboard.GetState().IsKeyDown(Keys.D))
camForwardBack = camForwardBack + 1;
}
的東西是camTurn和CamForwardBack下面有紅色squigglies並給出錯誤:
字段初始化器不能引用非靜態字段,方法或屬性。