我想實現這樣的mouseOver效果。MouseOver與javascript的CSS3D效果
我能夠生成每瓦根據自己的位置所需css3d矩陣。
我已經實現用鼠標移動遲緩這種效果,但如果我快從一個瓦移動到另一個瓦其notupdating正常。它在瓷磚之間顯示出差距。更新鼠標懸停上的所有圖塊/圖塊座標以獲得一致效果的最佳方法是什麼?
這裏是我的js代碼:在我的代碼
$('.box').each(function() {
$(this).css('height', '284px');
$(this).css('width', '284px');
});
generateGrid = function(w, h) {
var t = this;
this.p = [];
var d = 30;
var c = Math.floor($('.w').outerWidth()/284 + 1);
var r = Math.ceil($('.w').outerHeight()/284) + 1;
var vc = c * r;
for (i = 0; i < vc; i++) {
var l = {
x: Math.floor(i % c) * 284,
y: Math.floor(i/c) * 284
};
this.p.push(l);
}
var m = m || {};
m.Grid = function() {
this.elms = [];
this.init();
}, m.Grid.prototype = {
init: function() {
this.createTiles();
},
animateTile: function() {
var e = this;
for (i = 0; i < e.elms.length; i++) {
console.log(i);
e.elms[i].update();
}
requestAnimationFrame($.proxy(this.animateTile, this));
},
createTiles: function() {
var c = this;
for (i = 0; i < $('.box').length; i++) {
c.elms.push(new m.tile($('.box:eq(' + i + ')'), i));
}
c.animateTile();
}
}, m.tile = function(e, i, pt) {
this.el = e;
this.i = i;
var p = t.p;
this.elX = Math.floor(i % 4) * 284,
this.elY = Math.floor(i/4) * 284,
this.p1 = p[i + Math.floor(i/4)],
this.p2 = p[i + Math.floor(i/4) + 1],
this.p3 = p[i + Math.floor(i/4) + 6]
this.p4 = p[i + Math.floor(i/4) + 5];
this.init();
}, m.tile.prototype = {
init: function() {
this.initEvents();
},
initEvents: function() {
var e = this;
var pts = t.p;
var p1 = pts[e.i + Math.floor(i/4)],
p2 = pts[e.i + Math.floor(i/4) + 1],
p3 = pts[e.i + Math.floor(i/4) + 6],
p4 = pts[e.i + Math.floor(i/4) + 5];
$(e.el).hover(function() {
TweenMax.killTweensOf(p1),
TweenMax.killTweensOf(p2),
TweenMax.killTweensOf(p3),
TweenMax.killTweensOf(p4),
TweenMax.to(p1, .3, {
x: p1.x - d,
y: p1.y - d,
ease: Back.easeOut
}),
TweenMax.to(p2, .3, {
x: p2.x + d,
y: p2.y - d,
ease: Back.easeOut
}),
TweenMax.to(p3, .3, {
x: p3.x + d,
y: p3.y + d,
ease: Back.easeOut
}),
TweenMax.to(p4, .3, {
x: p4.x - d,
y: p4.y + d,
ease: Back.easeOut
}),
TweenMax.to(e.el, .3, {
zIndex: 10,
ease: Back.easeOut
});
}, function() {
TweenMax.killTweensOf(p1),
TweenMax.killTweensOf(p2),
TweenMax.killTweensOf(p3),
TweenMax.killTweensOf(p4);
TweenMax.to(p1, .7, {
x: p1.x + d,
y: p1.y + d,
ease: Back.easeOut
}),
TweenMax.to(p2, .7, {
x: p2.x - d,
y: p2.y + d,
ease: Back.easeOut
}),
TweenMax.to(p3, .7, {
x: p3.x - d,
y: p3.y - d,
ease: Back.easeOut
}),
TweenMax.to(p4, .7, {
x: p4.x + d,
y: p4.y - d,
ease: Back.easeOut
}),
TweenMax.to(e.el, .7, {
zIndex: 0,
ease: Back.easeOut
});
});
},
update: function() {
var e = this;
var pts = t.p;
var p1 = pts[e.i + Math.floor(i/4)],
p2 = pts[e.i + Math.floor(i/4) + 1],
p3 = pts[e.i + Math.floor(i/4) + 6],
p4 = pts[e.i + Math.floor(i/4) + 5];
BLEND.TransformElement(
{
el: e.el[0],
src: [{x: 0, y: 0}, {x: w, y: 0}, {x: w, y: h}, {x: 0, y: h}],
dest: [
{x: p1.x - e.elX,
y: p1.y - e.elY},
{x: p2.x - e.elX,
y: p2.y - e.elY},
{x: p3.x - e.elX,
y: p3.y - e.elY},
{x: p4.x - e.elX,
y: p4.y - e.elY},
]
});
}
};
t.grid = new m.Grid();
};
generateGrid(284, 284);
BLEND.TransformElement(EL,SRC,DEST)給出CSS3D矩陣,它的正常工作。我需要正確更新頂點。
這是我的HTML和CSS:
<style>
.box{
float: left;
background: #2b5349;
transform-origin: 0px 0px;
}
</style>
<div class="w" style=" margin-bottom:190px;display:inline-block;width: calc(284px * 4); margin:100px auto;">
<div class="box" style="background: red"></div>
<div class="box" style="background: #2b5349"></div>
<div class="box" style="background: green"></div>
<div class="box" style="background: blue"></div>
<div class="box" style="background: darkgoldenrod"></div>
<div class="box" style="background: fuchsia"></div>
<div class="box" style="background: lightpink"></div>
<div class="box" style="background: mediumspringgreen"></div>
<div class="box" style="background: burlywood"></div>
<div class="box" style="background: orange"></div>
<div class="box" style="background: gold"></div>
<div class="box" ></div>
</div>
我做的這一切,從這個開始,而無需使用任何外部插件特定的效果。請提出一些解決方案。
我已經存儲了所有圖塊的所有頂點並在mouseover上更新它。只要將鼠標從一個圖塊滑動到另一個動畫,以將頂點值從新圖塊重置爲原始圖塊。我如何解決mouseenter和mouseleave envent上的頂點更新問題。
我編輯了問題來指定問題。我正在使用上面的js代碼更新瓷磚,但有一些問題需要幫助。 – Dramorian
您的「工作演示」根本無法工作(404 Not Found)。 – Oriol
@Dramorian如果可能的話,用你的代碼 – Aminul