爲什麼像我這樣躺了多年的簡單的舊程序有時會引發我的反病毒?它拿起了這個編譯的exe文件,並說它可能是一個gen/dropper或類似的東西。簡單的程序激怒反病毒
下面的代碼:
#include "c:\\dxsdk\\include\\d3d9.h"
#include "c:\\dxsdk\\include\\d3dx9.h"
#include <time.h>
#include <sstream>
using namespace std;
#define APPTITLE "DirectX Practice"
LRESULT CALLBACK WinProc(HWND,UINT,WPARAM,LPARAM);
int Initialize(HWND);
void OnCleanup(HWND);
void OnInterval(HWND);
BOOL KEY_DOWN(UINT);
BOOL KEY_UP(UINT);
LPDIRECT3D9 d3d = NULL;
LPDIRECT3DDEVICE9 d3ddev = NULL;
LPDIRECT3DSURFACE9 backBuffer = NULL;
LPDIRECT3DSURFACE9 surface = NULL;
UINT Screen_Width = 0;
UINT Screen_Height = 0;
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShow)
{
//
MSG msg;
////////////
Screen_Width = 1280;//GetSystemMetrics(SM_CXFULLSCREEN);
Screen_Height= 800;//GetSystemMetrics(SM_CYFULLSCREEN);
// can't use the real rez if it isn't standard
if(Screen_Width==0 || Screen_Height==0){
MessageBox(
NULL,
"Could not detect native screen resolution. Using Default.",
"Error",
MB_ICONERROR|MB_SYSTEMMODAL);
Screen_Width = 800;
Screen_Height = 600;
}
WNDCLASSEX wc;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW|CS_VREDRAW;
wc.lpfnWndProc = (WNDPROC)WinProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = NULL;
wc.hCursor = LoadCursor(NULL,IDC_ARROW);
wc.hbrBackground = (HBRUSH)GetSysColorBrush(COLOR_BTNFACE);
wc.lpszMenuName = NULL;
wc.lpszClassName = APPTITLE;
wc.hIconSm = NULL;
if(!RegisterClassEx(&wc))
return FALSE;
HWND hwnd;
hwnd = CreateWindow(
APPTITLE,
APPTITLE,
WS_EX_TOPMOST|WS_VISIBLE|WS_POPUP,
CW_USEDEFAULT,
CW_USEDEFAULT,
Screen_Width,
Screen_Height,
NULL,
NULL,
hInstance,
NULL);
if(!hwnd)
return FALSE;
ShowWindow(hwnd,SW_SHOW/*nCmdShow*/);
UpdateWindow(hwnd);
if(!Initialize(hwnd))
return FALSE;
int done = 0;
while(!done)
{
if(PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
if(msg.message==WM_QUIT)
{
MessageBox(hwnd,"Exiting","Notice",MB_OK|MB_SYSTEMMODAL);
done = 1;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}else{
OnInterval(hwnd);
}
}
return msg.wParam;
}
LRESULT CALLBACK WinProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch(msg)
{
case WM_DESTROY:
OnCleanup(hwnd);
PostQuitMessage(0);
return 0;
default:
return DefWindowProc(hwnd,msg,wParam,lParam);
}
return 0;
}
int Initialize(HWND hwnd)
{
d3d = Direct3DCreate9(D3D_SDK_VERSION);
if(d3d == NULL){
MessageBox(hwnd,"Could not initialize Direct3D 9","Error",MB_ICONERROR|MB_SYSTEMMODAL);
return 0;
}
D3DPRESENT_PARAMETERS dp;
ZeroMemory(&dp,sizeof(dp));
dp.Windowed = FALSE;
dp.SwapEffect = D3DSWAPEFFECT_DISCARD;
dp.BackBufferFormat = D3DFMT_X8R8G8B8;
dp.BackBufferCount = 1;
dp.BackBufferWidth = Screen_Width;
dp.BackBufferHeight = Screen_Height;
dp.hDeviceWindow = hwnd;
d3d->CreateDevice(
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&dp,
&d3ddev);
if(d3ddev == NULL){
MessageBox(hwnd,"Could not create Direct3D 9 device","Error",MB_ICONERROR|MB_SYSTEMMODAL);
return 0;
}
srand(time(NULL));
d3ddev->Clear(0,NULL,D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,0,0),1.0f,0);
d3ddev->GetBackBuffer(0,0,D3DBACKBUFFER_TYPE_MONO,&backBuffer);
if(d3ddev->CreateOffscreenPlainSurface(
1294,614,
D3DFMT_X8R8G8B8,
D3DPOOL_DEFAULT,
&surface,
NULL) != D3D_OK)
{
MessageBox(hwnd,"Could not create off-screen data surface","Error",MB_ICONERROR|MB_SYSTEMMODAL);
return 0;
}
if(D3DXLoadSurfaceFromFile(
surface,
NULL,
NULL,
"green.jpg",
NULL,
D3DX_DEFAULT,
0,
NULL) != D3D_OK)
{
MessageBox(hwnd,"Could not load image","Error",0);
return 0;
}
return 1;
}
void OnCleanup(HWND hwnd)
{
MessageBox(hwnd,"exiting","bye",MB_ICONERROR|MB_SYSTEMMODAL);
if(surface!=NULL)
{
surface->Release();
}
if(d3ddev!=NULL)
{
d3ddev->Release();
}
if(d3d!=NULL)
{
d3d->Release();
}
}
void OnInterval(HWND hwnd)
{
/*RECT rect;
int r;
int g;
int b;
*/
if(KEY_DOWN(VK_ESCAPE))
PostMessage(hwnd,WM_QUIT,0,0);
if(d3ddev == NULL)
return;
d3ddev->Clear(0,NULL,D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,0,0),1.0f,0);
if(d3ddev->BeginScene())
{
/*r = rand()%255;
g = rand()%255;
b = rand()%255;
d3ddev->ColorFill(surface,NULL,D3DCOLOR_XRGB(r,g,b));
rect.left = rand()%Screen_Width/2;
rect.top = rand()%Screen_Height/2;
rect.right = rect.left + rand()%Screen_Width/2;
rect.bottom = rect.top + rand()%Screen_Height/2;
*/
// blit surface's contents to the screen into the
// target rect area
d3ddev->StretchRect(surface,NULL,backBuffer,&rect,D3DTEXF_NONE);
d3ddev->EndScene();
}
d3ddev->Present(NULL,NULL,NULL,NULL);
}
BOOL KEY_DOWN(UINT key)
{
return (BOOL)(GetAsyncKeyState(key) & 0x8000);
}
BOOL KEY_UP(UINT key)
{
return !((BOOL)(GetAsyncKeyState(key) & 0x8000));
}
什麼是掀起了病毒掃描程序,更確切地說,我能做些什麼來避免呢?
這個網站是關於編程的問題。超級用戶可能會有更好的運氣。還有你使用的是什麼A/V應用程序。 –
看到這是一個關於避免可疑編程策略的問題,您對網站目的的評論一如既往,毫無用處。我目前正在使用Avira-Antivir,但在使用AVG時過去曾經歷過類似的事件。被編譯的應用程序始終來自Dev-C++。 – freenode5
您是一位新用戶,您對我關於網站總體目標的評論「一如既往,無用」的評論至多是非建設性和貶損性的;在最壞的情況下,這對你在這裏的參與非常不利。我建議你改進(編輯)你的問題,接受它或離開它。 –